Rayman (series): Difference between revisions
m Higher Quality Rayman 1 Boxart |
No edit summary |
||
| Line 61: | Line 61: | ||
==''Rayman 3: Hoodlum Havoc''== | ==''Rayman 3: Hoodlum Havoc''== | ||
[[Image:Rayman3Box.png|thumb| | [[Image:Rayman3Box.png|thumb|left|300px|The cover of ''[[Rayman 3: Hoodlum Havoc]]'']] | ||
At the beginning of ''[[Rayman 3: Hoodlum Havoc]]'', [[Rayman]] and his best friend [[Globox]] are sleeping in a forest in [[the Glade of Dreams]]. Nearby, a Red Lum sees something so terrifying that it transforms into a malevolent [[Black Lum]] known as [[André]]. André converts other Red Lums to Black Lums simply by touching them. By stripping the wool from animals, the Black Lums weave costumes for themselves, becoming new enemies known as [[Hoodlum]]s. André schemes to infect [[the Heart of the World]], using its energy to create an unstoppable Hoodlum army. | At the beginning of ''[[Rayman 3: Hoodlum Havoc]]'', [[Rayman]] and his best friend [[Globox]] are sleeping in a forest in [[the Glade of Dreams]]. Nearby, a Red Lum sees something so terrifying that it transforms into a malevolent [[Black Lum]] known as [[André]]. André converts other Red Lums to Black Lums simply by touching them. By stripping the wool from animals, the Black Lums weave costumes for themselves, becoming new enemies known as [[Hoodlum]]s. André schemes to infect [[the Heart of the World]], using its energy to create an unstoppable Hoodlum army. | ||
| Line 68: | Line 68: | ||
Rayman and Globox chase André and Reflux to several different locations, destroying the [[Hoodlum Headquarters]], and finally arriving at [[the Tower of the Leptys]]. There they find Reflux and André, now essentially fused into a single body and imbued with the godly power of [[the Leptys]]. Throughout the battle, Reflux becomes more and more powerful. He embeds the Sceptre in his back, allowing him to draw on its power directly, and causing him to grow to gigantic size, develop wings, and spawn [[Hoodlum]]s from his back. Following his final defeat amidst the otherworldly clouds of the Leptys, Reflux crystallises and shatters, revealing that André was hiding inside his back and using the power of the Sceptre to spawn minions during the battle. Rayman uses his grimace to convert André back to a Red Lum, causing all other Black Lums to return to their original blissful state. Rayman and Globox fall back to the forest they were sleeping in at the start of the game. As Rayman attempts to get some sleep, Globox says that he misses André, and asks Rayman to bring him back by scaring a Red Lum. Rayman says that he doesn't think that's a good idea, and that he wouldn't know what could scare a Lum. As the heroes fall asleep, the player is shown an apparent flashback in which the hands of the sleeping Rayman suddenly come to life and walk off. The hands see a [[Red Lum]] and scare it by making shadow puppets, causing to to transform into [[André]] and revealing that Rayman's unconscious hands had set the events of the entire game in motion. | Rayman and Globox chase André and Reflux to several different locations, destroying the [[Hoodlum Headquarters]], and finally arriving at [[the Tower of the Leptys]]. There they find Reflux and André, now essentially fused into a single body and imbued with the godly power of [[the Leptys]]. Throughout the battle, Reflux becomes more and more powerful. He embeds the Sceptre in his back, allowing him to draw on its power directly, and causing him to grow to gigantic size, develop wings, and spawn [[Hoodlum]]s from his back. Following his final defeat amidst the otherworldly clouds of the Leptys, Reflux crystallises and shatters, revealing that André was hiding inside his back and using the power of the Sceptre to spawn minions during the battle. Rayman uses his grimace to convert André back to a Red Lum, causing all other Black Lums to return to their original blissful state. Rayman and Globox fall back to the forest they were sleeping in at the start of the game. As Rayman attempts to get some sleep, Globox says that he misses André, and asks Rayman to bring him back by scaring a Red Lum. Rayman says that he doesn't think that's a good idea, and that he wouldn't know what could scare a Lum. As the heroes fall asleep, the player is shown an apparent flashback in which the hands of the sleeping Rayman suddenly come to life and walk off. The hands see a [[Red Lum]] and scare it by making shadow puppets, causing to to transform into [[André]] and revealing that Rayman's unconscious hands had set the events of the entire game in motion. | ||
[[File:Rayman3GBA.jpg|thumb| | [[File:Rayman3GBA.jpg|thumb|right|150px|The cover of [[Rayman 3 (Game Boy Advance)|the Gameboy Advance version of Rayman 3]]]] | ||
===''Rayman 3'' (Game Boy Advance)=== | ===''Rayman 3'' (Game Boy Advance)=== | ||
In this [[Rayman 3 (Game Boy Advance)|handheld sidescroller]], [[Admiral Razorbeard]] strikes back at [[the Glade of Dreams]] by capturing [[Globox]], and it is up to Rayman to save his friend yet again. The events of this game may take place between those of ''[[Rayman 2]]'' and ''[[Rayman 3]]'', or may simply be considered an alternate version of ''Rayman 3''’s story. Globox swallows a [[Black Lum]], similarly to ''Rayman 3'', although it doesn't appear to be [[André]] and was apparently done to save a group of [[Teensies]]. [[Admiral Razorbeard]] returns as the main villain, with him wanting revenge from the events of ''Rayman 2''. Throughout the course of the game Rayman will meet a bunch of characters from ''Rayman 2'', such as [[Ssssam]] and [[Ly]], who will help him out in similar ways. Most levels are based of ''Rayman 2'', with minor inclusions from ''Rayman 3'', and the soundtrack consists largely of remixes from ''Rayman 2''. | In this [[Rayman 3 (Game Boy Advance)|handheld sidescroller]], [[Admiral Razorbeard]] strikes back at [[the Glade of Dreams]] by capturing [[Globox]], and it is up to Rayman to save his friend yet again. The events of this game may take place between those of ''[[Rayman 2]]'' and ''[[Rayman 3]]'', or may simply be considered an alternate version of ''Rayman 3''’s story. Globox swallows a [[Black Lum]], similarly to ''Rayman 3'', although it doesn't appear to be [[André]] and was apparently done to save a group of [[Teensies]]. [[Admiral Razorbeard]] returns as the main villain, with him wanting revenge from the events of ''Rayman 2''. Throughout the course of the game Rayman will meet a bunch of characters from ''Rayman 2'', such as [[Ssssam]] and [[Ly]], who will help him out in similar ways. Most levels are based of ''Rayman 2'', with minor inclusions from ''Rayman 3'', and the soundtrack consists largely of remixes from ''Rayman 2''. | ||
| Line 74: | Line 74: | ||
When Rayman eventually makes it to the pirates stronghold, he is once again faced with Razorbeard's machine, the [[Grolgoth]]. Upon defeating it and Razorbeard, Globox is rescued and the black Lum flies out from his mouth. Globox then goes on to tell his children how he saved the world, with a little help from Rayman. | When Rayman eventually makes it to the pirates stronghold, he is once again faced with Razorbeard's machine, the [[Grolgoth]]. Upon defeating it and Razorbeard, Globox is rescued and the black Lum flies out from his mouth. Globox then goes on to tell his children how he saved the world, with a little help from Rayman. | ||
[[File:RHR.jpg|thumb| | [[File:RHR.jpg|thumb|left|150px|The cover of ''[[Rayman: Hoodlums' Revenge]]'']] | ||
===''Rayman: Hoodlums' Revenge''=== | ===''Rayman: Hoodlums' Revenge''=== | ||
In ''[[Rayman: Hoodlums' Revenge]]'', a handheld spin-off, it is revealed that part of [[André]]'s spirit remained in [[Globox]]'s body when André was expelled. The spirit of André summons back the Hoodlums to get their revenge on the world for being defeated. One of their plans is to create a clone of [[Reflux]] to kill Rayman. | In ''[[Rayman: Hoodlums' Revenge]]'', a handheld spin-off, it is revealed that part of [[André]]'s spirit remained in [[Globox]]'s body when André was expelled. The spirit of André summons back the Hoodlums to get their revenge on the world for being defeated. One of their plans is to create a clone of [[Reflux]] to kill Rayman. | ||
| Line 94: | Line 94: | ||
[[File:RRRWiiEU.jpg|thumb| | [[File:RRRWiiEU.jpg|thumb|right|300px|The cover of ''[[Rayman Raving Rabbids]]'']] | ||
===''Rayman Raving Rabbids''=== | ===''Rayman Raving Rabbids''=== | ||
''[[Rayman Raving Rabbids]]'' was the game which came out of the two previous cancelled platformers, this time as a party game for the Nintendo Wii. The game was later ported onto several other consoles. In the game the player has to complete mini-games in order to advance through the daily games the Rabbids force Rayman to participate in. For every day, Rayman will earn a plunger, which he then uses to eventually escape through the window. | ''[[Rayman Raving Rabbids]]'' was the game which came out of the two previous cancelled platformers, this time as a party game for the Nintendo Wii. The game was later ported onto several other consoles. In the game the player has to complete mini-games in order to advance through the daily games the Rabbids force Rayman to participate in. For every day, Rayman will earn a plunger, which he then uses to eventually escape through the window. | ||
| Line 100: | Line 100: | ||
{{Clear}} | {{Clear}} | ||
[[File:RRR GBA.jpg|thumb| | [[File:RRR GBA.jpg|thumb|left|150px|The cover of [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]]] | ||
===''Rayman Raving Rabbids'' (Game Boy Advance)=== | ===''Rayman Raving Rabbids'' (Game Boy Advance)=== | ||
In 2006, [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']] was released. It is not a party game, but a 2D sidescrolling platformer, very similar in gameplay to [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]. The game is essentially a fusion of Phoenix Interactive's ''[[Rayman 4 (cancelled prototype)|Rayman 4]]'' project and Ubisoft Montpellier's original ''[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]'' platformer. The story is closer to that of the cancelled ''Rayman Raving Rabbids'': [[the Glade of Dreams]] is invaded by an army of vicious [[Rabbid]]s, which are led by a colossal war machine known as the [[Rabbids' ship]], and Rayman sets out on a quest to take them down. The levels and art style, however, are closer to those of Phoenix Interactive's ''[[Rayman 4 (cancelled prototype)|Rayman 4]]'' project. Many of the game's levels are either locations from [[Rayman 1|the original ''Rayman'']] that Phoenix planned to revisit, or locations that were originally designed by Phoenix's concept artists. The game features familiar enemies like [[Livingstone]]s, [[Darktoon]]s, [[Hunter]]s and [[piranha]]s. Along the way, numerous characters from ''[[Rayman 2: The Great Escape]]'' and ''[[Rayman 3: Hoodlum Havoc]]'' make cameo appearances – most notably [[Ly the Fairy]], who plays a major role in the game. Rayman eventually destroys the Rabbids' ship and restores harmony to the Glade of Dreams once more. | In 2006, [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']] was released. It is not a party game, but a 2D sidescrolling platformer, very similar in gameplay to [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]. The game is essentially a fusion of Phoenix Interactive's ''[[Rayman 4 (cancelled prototype)|Rayman 4]]'' project and Ubisoft Montpellier's original ''[[Rayman Raving Rabbids (cancelled prototype)|Rayman Raving Rabbids]]'' platformer. The story is closer to that of the cancelled ''Rayman Raving Rabbids'': [[the Glade of Dreams]] is invaded by an army of vicious [[Rabbid]]s, which are led by a colossal war machine known as the [[Rabbids' ship]], and Rayman sets out on a quest to take them down. The levels and art style, however, are closer to those of Phoenix Interactive's ''[[Rayman 4 (cancelled prototype)|Rayman 4]]'' project. Many of the game's levels are either locations from [[Rayman 1|the original ''Rayman'']] that Phoenix planned to revisit, or locations that were originally designed by Phoenix's concept artists. The game features familiar enemies like [[Livingstone]]s, [[Darktoon]]s, [[Hunter]]s and [[piranha]]s. Along the way, numerous characters from ''[[Rayman 2: The Great Escape]]'' and ''[[Rayman 3: Hoodlum Havoc]]'' make cameo appearances – most notably [[Ly the Fairy]], who plays a major role in the game. Rayman eventually destroys the Rabbids' ship and restores harmony to the Glade of Dreams once more. | ||
[[File:RRR DS.jpg|thumb| | [[File:RRR DS.jpg|thumb|right|150px|The cover of the [[Rayman Raving Rabbids (DS)|Nintendo DS version of ''Rayman Raving Rabbids'']]]] | ||
===''Rayman Raving Rabbids'' (Nintendo DS)=== | ===''Rayman Raving Rabbids'' (Nintendo DS)=== | ||
The [[Rayman Raving Rabbids (DS)|Nintendo DS version of ''Rayman Raving Rabbids'']] follows a similar plot to the console version. Instead of mainly consisting of mini-games, it now has the player play thorough 2D platforming stages as well. The game recycles a lot of assets from ''[[Rayman DS]]'', a Nintendo DS port of ''[[Rayman 2]]''. | The [[Rayman Raving Rabbids (DS)|Nintendo DS version of ''Rayman Raving Rabbids'']] follows a similar plot to the console version. Instead of mainly consisting of mini-games, it now has the player play thorough 2D platforming stages as well. The game recycles a lot of assets from ''[[Rayman DS]]'', a Nintendo DS port of ''[[Rayman 2]]''. | ||
| Line 112: | Line 112: | ||
==''Rayman Origins''== | ==''Rayman Origins''== | ||
[[File:Rayman Origins Box Art.jpg|thumb| | [[File:Rayman Origins Box Art.jpg|thumb|left|300px|The cover of ''[[Rayman Origins]]'']] | ||
''[[Rayman Origins]]'' is a 2D sidescrolling platformer sequel released in 2011. At the beginning of the game, [[Rayman]], [[Globox]], [[Polokus]] and some [[Teensies]] are sleeping peacefully on a branch of [[the Snoring Tree]], when a nearby microphone carries the sound of their snoring all the way down to the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]. An undead [[Granny]] becomes increasingly irritated by the racket, and furiously sends an army of [[Darktoon]]s, [[Psychlops]] and other nightmare creatures to invade [[the Glade of Dreams]]. The heroes are captured and imprisoned. When they break free, they find that their enemies have gone on a rampage, capturing [[Electoon]]s and locking them up in [[cage]]s. Since the Electoons are the stuff of Polokus's dreams, this has caused the bonds that hold the Glade together to begin fraying. The heroes set out to free the Electoons, which gradually build bridges to new locations that they can visit, and the [[nymph]]s (including [[Betilla the Fairy]]), who are being held prisoner by [[Darktoon]]s. Along the way, the heroes must collect [[Lum]]s, which they can trade to [[the Magician]] for more Electoons. | ''[[Rayman Origins]]'' is a 2D sidescrolling platformer sequel released in 2011. At the beginning of the game, [[Rayman]], [[Globox]], [[Polokus]] and some [[Teensies]] are sleeping peacefully on a branch of [[the Snoring Tree]], when a nearby microphone carries the sound of their snoring all the way down to the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]. An undead [[Granny]] becomes increasingly irritated by the racket, and furiously sends an army of [[Darktoon]]s, [[Psychlops]] and other nightmare creatures to invade [[the Glade of Dreams]]. The heroes are captured and imprisoned. When they break free, they find that their enemies have gone on a rampage, capturing [[Electoon]]s and locking them up in [[cage]]s. Since the Electoons are the stuff of Polokus's dreams, this has caused the bonds that hold the Glade together to begin fraying. The heroes set out to free the Electoons, which gradually build bridges to new locations that they can visit, and the [[nymph]]s (including [[Betilla the Fairy]]), who are being held prisoner by [[Darktoon]]s. Along the way, the heroes must collect [[Lum]]s, which they can trade to [[the Magician]] for more Electoons. | ||
| Line 119: | Line 119: | ||
By collecting the ten shiny [[Skull Tooth|Skull Teeth]] strewn throughout the game and giving them to [[Mister Death]], the heroes can access the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]], the game's optional final level in which undead [[Granny|Grannies]] like the one seen at the beginning of the game are the primary enemies. At the end of this very difficult level, the heroes encounter the monstrous [[Big Mama]], a tentacled, squid-like beast. When they defeat her, she transforms into a [[nymph]] and thanks the heroes for their help. | By collecting the ten shiny [[Skull Tooth|Skull Teeth]] strewn throughout the game and giving them to [[Mister Death]], the heroes can access the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]], the game's optional final level in which undead [[Granny|Grannies]] like the one seen at the beginning of the game are the primary enemies. At the end of this very difficult level, the heroes encounter the monstrous [[Big Mama]], a tentacled, squid-like beast. When they defeat her, she transforms into a [[nymph]] and thanks the heroes for their help. | ||
[[File:Jungle run icon HQ.png|thumb| | [[File:Jungle run icon HQ.png|thumb|right|200px|The app icon for ''[[Rayman Jungle Run]]'']] | ||
===''Rayman Jungle Run''=== | ===''Rayman Jungle Run''=== | ||
''[[Rayman Jungle Run]]'' is a 2D running game released on September 2012. It is the first unique ''Rayman'' game to be released for smartphones. Featuring a similar art-style to ''[[Rayman Origins]]'', it involves running through various levels, and utilising [[Rayman]]'s various abilities to overcome obstacles. The player has no control of where [[Rayman]] is running, only what actions he may use. The game has won various awards and has been given editor's choice listings on Google Play and the Apple App Store. | ''[[Rayman Jungle Run]]'' is a 2D running game released on September 2012. It is the first unique ''Rayman'' game to be released for smartphones. Featuring a similar art-style to ''[[Rayman Origins]]'', it involves running through various levels, and utilising [[Rayman]]'s various abilities to overcome obstacles. The player has no control of where [[Rayman]] is running, only what actions he may use. The game has won various awards and has been given editor's choice listings on Google Play and the Apple App Store. | ||
| Line 126: | Line 126: | ||
==''Rayman Legends''== | ==''Rayman Legends''== | ||
[[File:Rayman Legends Box Art.jpg|thumb| | [[File:Rayman Legends Box Art.jpg|thumb|left|250px|The cover of ''[[Rayman Legends]]'']] | ||
The next game in the series, ''[[Rayman Legends]]'', features gameplay and graphics very similar to those of ''[[Rayman Origins]]'', but takes place in a more grounded setting, based on myths and legends. The initial leaked trailer seemed to suggest that certain toys will be able to unlock additional content in the game, a feature pioneered by ''Skylanders: Spyro's Adventure''. However, [[Ubisoft]] stated that the trailer did not indicate any actual items in the final product. The game was formally announced on E3 2012, and was initially Wii U exclusive. However, the final game was delayed many times, and ended up being released in the third quarter of 2013 for PS3, Xbox 360, Wii U, PC and the PS Vita. The game was also released for the PS4 and Xbox One in February 2014. | The next game in the series, ''[[Rayman Legends]]'', features gameplay and graphics very similar to those of ''[[Rayman Origins]]'', but takes place in a more grounded setting, based on myths and legends. The initial leaked trailer seemed to suggest that certain toys will be able to unlock additional content in the game, a feature pioneered by ''Skylanders: Spyro's Adventure''. However, [[Ubisoft]] stated that the trailer did not indicate any actual items in the final product. The game was formally announced on E3 2012, and was initially Wii U exclusive. However, the final game was delayed many times, and ended up being released in the third quarter of 2013 for PS3, Xbox 360, Wii U, PC and the PS Vita. The game was also released for the PS4 and Xbox One in February 2014. | ||
The game begins 100 years after ''[[Rayman Origins]]'', during which the heroes have been in deep slumber, allowing the [[Bubble Dreamer]]'s nightmares to multiply and overwhelm the [[Glade of Dreams]]. [[Murfy]] awakens the heroes to set in motion the adventure played through in this instalment. The [[Teensie]]s have once again replaced the [[Electoon]]s as the imprisoned species in cages, which are scattered throughout every level. [[The Magician]] has also multiplied into 5 [[Dark Teensies]], during the adventure, they will summon various creatures to impede the heroes, they ultimately end up being attacked by imp-like creatures in a moon due to being defeated in turn. | The game begins 100 years after ''[[Rayman Origins]]'', during which the heroes have been in deep slumber, allowing the [[Bubble Dreamer]]'s nightmares to multiply and overwhelm the [[Glade of Dreams]]. [[Murfy]] awakens the heroes to set in motion the adventure played through in this instalment. The [[Teensie]]s have once again replaced the [[Electoon]]s as the imprisoned species in cages, which are scattered throughout every level. [[The Magician]] has also multiplied into 5 [[Dark Teensies]], during the adventure, they will summon various creatures to impede the heroes, they ultimately end up being attacked by imp-like creatures in a moon due to being defeated in turn. | ||
[[File:Fiesta Run Icon 5.png|thumb| | [[File:Fiesta Run Icon 5.png|thumb|right|200px|The app icon for ''[[Rayman Fiesta Run]]'']] | ||
===''Rayman Fiesta Run''=== | ===''Rayman Fiesta Run''=== | ||
''[[Rayman Fiesta Run]]'' is a 2D running game released in October 2013. It is a sequel to ''[[Rayman Jungle Run]]'' and as such it features similar gameplay of running through various levels, and utilizing [[Rayman]]'s various abilities to overcome obstacles with no control of where [[Rayman]] is running, only what actions he may use. It uses the same art-style as ''[[Rayman Legends]]'', but with a focus on the food themed worlds which features in both ''[[Rayman Legends]]'' and ''[[Rayman Origins]]''. Much like its predecessor, the game has won various awards and has been given editor's choice listings on Google Play and the Apple App Store. | ''[[Rayman Fiesta Run]]'' is a 2D running game released in October 2013. It is a sequel to ''[[Rayman Jungle Run]]'' and as such it features similar gameplay of running through various levels, and utilizing [[Rayman]]'s various abilities to overcome obstacles with no control of where [[Rayman]] is running, only what actions he may use. It uses the same art-style as ''[[Rayman Legends]]'', but with a focus on the food themed worlds which features in both ''[[Rayman Legends]]'' and ''[[Rayman Origins]]''. Much like its predecessor, the game has won various awards and has been given editor's choice listings on Google Play and the Apple App Store. | ||
| Line 137: | Line 137: | ||
{{Clear}} | {{Clear}} | ||
[[File:Rayman Adventures Icon Normal (HQ).jpg|thumb| | [[File:Rayman Adventures Icon Normal (HQ).jpg|thumb|left|200px|The app icon for ''[[Rayman Adventures]]'']] | ||
===''Rayman Adventures''=== | ===''Rayman Adventures''=== | ||
''[[Rayman Adventures]]'' is, similarly to ''[[Rayman Jungle Run]]'' and ''[[Rayman Fiesta Run]]'', a 2D running game. Unlike the previous games, the player can now freely change direction, and if a gamepad is connected, have complete free control of the character. The game is available for free on iOS and Android devices, and therefor focuses on micro-transactions in the form of [[gems]], which can be used to purchase items and speed of waiting times, and costume packs. The game has received the most updates out of any Rayman game, and is as of writing still being updated with new content. | ''[[Rayman Adventures]]'' is, similarly to ''[[Rayman Jungle Run]]'' and ''[[Rayman Fiesta Run]]'', a 2D running game. Unlike the previous games, the player can now freely change direction, and if a gamepad is connected, have complete free control of the character. The game is available for free on iOS and Android devices, and therefor focuses on micro-transactions in the form of [[gems]], which can be used to purchase items and speed of waiting times, and costume packs. The game has received the most updates out of any Rayman game, and is as of writing still being updated with new content. | ||
{{Clear}} | |||
== 10th Anniversary == | == 10th Anniversary == | ||