Rayman Legends: Difference between revisions
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=== Release === | === Release === | ||
On 23 August, the Rayman Legends | On 23 August, the [[Rayman Legends Beatbox|Rayman Legends Beatbox App]] became available on the internet, iTunes, and Android devices. This app allows users to create their own songs from scratch, or by using Legendary Mode, which allows them to edit the game songs with 3 choices: [[Teensies in Trouble]], [[20,000 Lums Under the Sea]], and [[Fiesta de los Muertos]]. On 28 August 2013, Ubisoft announced on the Rayman Legends site that the European PlayStation Vita Version has been delayed to 12 September 2013 to apply the "Final level of polish" players expect from a Rayman game. | ||
The game features various improvements to the Ubi Art Framework engine used in Origins. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game's 3D modelled bosses and monsters. | The game features various improvements to the Ubi Art Framework engine used in Origins. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game's 3D modelled bosses and monsters. | ||
The game features various improvements to the Ubi Art Framework engine used in Origins. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game's 3D modelled bosses and monsters. Further improvements were made in the PlayStation 4 and Xbox One versions, which uses upgraded graphics and has decreased load times<ref>http://www.polygon.com/2013/12/11/5200310/rayman-legends-ps4-xbox-one-release-date</ref>. | The game features various improvements to the Ubi Art Framework engine used in Origins. These include a new dynamic lighting system, which lightens or silhouettes characters based on their environment, along with stealth sections that make use of light and shadow, and the seamless integration of 3D elements in 2D environments, made prominent in the game's 3D modelled bosses and monsters. Further improvements were made in the PlayStation 4 and Xbox One versions, which uses upgraded graphics and has decreased load times<ref>http://www.polygon.com/2013/12/11/5200310/rayman-legends-ps4-xbox-one-release-date</ref>. | ||
At one point, during an interview, Michel Ancel revealed some concept art for an unreleased world, named [[Dracula's castle]], and stating that maybe one day they would release it, thus suggesting DLC in the future. This theme was later implemented into ''[[Rayman Adventures]]'', a mobile spin-off. | At one point, during an interview, [[Michel Ancel]] revealed some concept art for an unreleased world, named [[Dracula's castle]], and stating that maybe one day they would release it, thus suggesting DLC in the future. This theme was later implemented into ''[[Rayman Adventures]]'', a mobile spin-off. | ||
=== Re-releases === | === Re-releases === | ||