The next step in creating a level is by going to the event editor in ''Rayman Designer''. The event editor is triggered by pressing the "E" key once in the level and exited by pressing the "A" key. The event editor lets the user place events, such as clouds, enemies and [[tings]], on the map. There is an option to change the block types, though the interface works better in the Mapper program. The user may also chose the players starting position and the location of the [[exit sign]]. The events available differs between worlds. For example, [[Bad Rayman]] can only be placed in the [[Candy Château|Candy world]].
The next step in creating a level is by going to the event editor in ''Rayman Designer''. The event editor is triggered by pressing the "E" key once in the level and exited by pressing the "A" key. The event editor lets the user place [[Event (Rayman Designer)|events]], such as clouds, enemies and [[tings]], on the map. There is an option to change the block types, though the interface works better in the Mapper program. The user may also chose the players starting position and the location of the [[exit sign]]. The events available differs between worlds. For example, [[Bad Rayman]] can only be placed in the [[Candy Château|Candy world]].
| [[Candy Château|Cake]] || [[Nougat|Blocking nougat on the right]] • [[Nougat|Blocking nougat on the left]] • [[Nougat|Blocking nougat on the up]] • [[Nougat|Blocking nougat on the down]] • [[Block|Rolling pin]] • [[Block|Heap of cherries]]
|}
=== Platforms ===
{| class="wikitable"
|-
| All worlds || [[Cloud|Steady cloud]] • [[Cloud|Horizontal cloud]] • [[Cloud|Vertical cloud]] • [[Cloud|Horizontal cloud that goes to the left]] • [[Cloud|Horizontal cloud that goes to the right]] • [[Cloud|Disappearing cloud]] • [[Cloud|Flashing cloud]] • [[Cloud|Spring cloud]] • [[Cloud|Bouncing cloud]] • [[Cloud|Steady cloud that goes to the left]] • [[Cloud|Steady cloud that goes to the right]] • [[Cloud|Steady cloud that goes up]] • [[Cloud|Steady cloud moves down]] • [[Cloud|Falling cloud]] • [[Cloud|Rising cloud]] • [[Cloud|Following cloud]] • [[Cloud|Cyclical following cloud]]
|-
| [[The Dream Forest|Jungle]] || [[Water lily|Steady water lily]] • [[Water lily|Horizontal water lily]] • [[Water lily|Vertical water lily]] • [[Water lily|Horizontal water lily that goes to the left]] • [[Water lily|Horizontal water lily that goes to the right]] • [[Water lily|Water lily that disappears]] • [[Water lily|Trampoling water lily]] • [[Water lily|Water lily spring]] • [[Water lily|Steady water lily that goes to the left]] • [[Water lily|Steady water lily that goes to the right]] • [[Water lily|Steady water lily that goes up]] • [[Water lily|Steady water lily moves down]] • [[Water lily|Little water lily falling]] • [[Water lily|Little water lily going up]] • [[Flower spring]] • [[Plum|Fruit that swings]] • [[Plum|Fruit that swings after having been punched]] • [[Plum|Bouncing plum]] • [[Plum|Steady plum 1]] • [[Plum|Steady plum 2]] • [[Plum|Steady plum 3]]
|-
| [[Band Land|Music]] || [[Sprinkler|Big turnstile to the bottom]] • [[Sprinkler|Small turnstile to the right]] • [[Sprinkler|Small turnstile to the right bottom -45]] • [[Sprinkler|Elastic turnstile to the right]] • [[Sprinkler|Elastic turnstile to the left]] • [[Sprinkler|Elastic turnstile to the right top -45]] • [[Rocket-maraca|Spring maracas]] • [[Rocket-maraca|Maracas rocket]] • [[Bongo]] • [[Bongo|Bongo left eye]] • [[Bongo|Bongo right eye]] • [[Walking drum|Steady left drum]] • [[Walking drum|Steady right drum]] • [[Walking drum|Drum walker]] • [[Monk|Tibetan with bongo]] • [[Monk|Tibetan with platform balls]] • [[Monk|Juggler Tibetan]]
Rayman Designer (also known as Rayman's World in Germany and as Rayman Gold in the bundle with the same name) is a PC sequel to the original Rayman game, which features 24 new maps called Rayman's New Levels, and a program called Mapper that enables players to create their own levels, or play levels downloaded from others. Levels could previously be shared to the Ubisoft server from where you could also download user created levels. This service is however no longer active and the only way to download levels is by getting the level file and importing it using the Rayman Mapper program.
Gameplay in the 24 official levels, as well as new ones created by fans, occurs in the same six worlds as the original Rayman game, but does not involve finding cages and freeing the Electoons inside. Instead, Rayman must collect all of the blue Tings to make the exit sign appear, a task that also involves collecting Tings of various other colours to make other items appear or disappear (most often platforms or blocking sprites, respectively). The maximum amount of tings in a level is 100, which is always the amount in the 24 new levels.
Each level included a timer which records the time it takes to reach the exit sign. The record time is displayed on the level selection screen for the 24 new levels, and although it is not shown for any user created levels, it is still saved. If a previous record is beaten, Rayman will make a victory dance upon reaching the exit sign instead of his usual "yeah".
The four Rayman sprites below show which powers can be used in the level
User created maps can be played from the "Other Maps" option on the level selection screen. A level which has been imported to the Mapper is shown as an "original map" and can not be edited or removed. Any other level can be edited by entering the level and pressing "E" to enter the editor. The maps themselves are always first created in the Mapper.
Mapper
The Mapper program is an executable program which is where the maps are created, exported and imported and previously also shared to the Ubisoft server. To create a level, the user has to choose the dimensions of the map by selecting an example. The sizes are as follows:
Example A: horizontal map 600 x 40
Example B: vertical map 40 x 200
Example C: square map 200 x 200
Example D: vertical rectangle map 100 x 200
Example E: horizontal rectangle map 200 x 100
Once the dimensions have been chosen, the user may fill in basic information, such as the title, description and which powers that can be used. The difficulty setting determines the amount of lives the player gets to start of with. If it's set to easy the player starts with 1 life, if it's medium the player starts with 3 lives and if it's hard the player starts with 5. Once that is done, the user can start adding blocks (stationary level objects) by copying them from the world template map. Each block piece comes equipped with a "type" which determines its function. Water blocks for example have the water type, which makes Rayman drown upon touching them. The types can however be changed manually, although it is not recommended as it leaves the player without a visual cue of the blocks functions.
The world selection.
The map file system.
Event editor
The next step in creating a level is by going to the event editor in Rayman Designer. The event editor is triggered by pressing the "E" key once in the level and exited by pressing the "A" key. The event editor lets the user place events, such as clouds, enemies and tings, on the map. There is an option to change the block types, though the interface works better in the Mapper program. The user may also chose the players starting position and the location of the exit sign. The events available differs between worlds. For example, Bad Rayman can only be placed in the Candy world.
Keys used in the Editor:
(E): Enter Events Editor
(A): Quit Events Editor and return to the game
(S): Save Events
(K): Delete an Event
(.): Delete all Events (only works in some versions)
(I): Display / Don't Display links
(M): Go Into / Leave MAP mode
(T): Go Into / Leave TYPE mode
(N): Get a description of an Events
(B): Block Events
Keys used in the game:
(W): Exit
(C): Move Rayman on the map (while freezing him)
(V): Bring Rayman back to life
(D): Display / Don't Display detection and collision zones