|
|
| Line 1: |
Line 1: |
| <div style="float:left;margin-right:0.9em"> | | <div style="float:left;margin-right:0.9em"> |
| [[File:TheDesertoftheKnaarenPC.jpg|200px|The Desert of the Knaaren]] | | [[File:R4 Logo.gif|200px|Rayman Raving Rabbids (cancelled prototype)]] |
| </div> | | </div> |
| '''The Desert of the Knaaren''' is the fifth of the nine levels of ''[[Rayman 3: Hoodlum Havoc]]''. It is a harsh, scorching plain of sand, dotted by rocky outcrops and yawning chasms. The huge dinosaur-like skeletons which lie on the sand resemble those seen in [[the Cave of Bad Dreams]] in ''[[Rayman 2: The Great Escape|Rayman 2]]''. The desert looks hellish at first sight. However, beneath the barren, lifeless surface is a vast tunnel and cave system that delves deep into the rocky under-layers. This is where the native species of this land, the [[Knaaren]], dwell. The Knaaren carved their tunnels out of the solid rock, and they guard their domain fiercely and effectively, constantly patrolling the many passages. | | '''''[[Rayman Raving Rabbids]]''''' was originally developed as a 3D platform game, under the working title '''''Rayman 4'''''. It was announced by [[Ubisoft]] on the 3rd of May, 2006, shortly after the cancellation of Phoenix Interactive's unrelated ''[[Rayman 4 (cancelled prototype)|Rayman 4]]'' project. Under development by [[Ubisoft Montpellier]], the game was to be a free-roaming action platforming game, in which the player would control [[Rayman]] as he battled against an invading army of [[Rabbid]]s. The game was announced for Sony PlayStation 3, Microsoft Xbox 360, PC, and the Nintendo Wii, which was then codenamed the 'Revolution'. |
|
| |
|
| [[Rayman]] is sent here from [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] by the second [[Teensie Doctor]], [[Roméo Patti]]. Like [[Otto Psi]], Roméo was unable to extract the [[Black Lum]] [[André]] from [[Globox]]'s body, so Roméo sends Rayman and Globox to the Desert of the Knaaren, where the third Teensie Doctor, [[Gonzo]], has his office. Along the way, Rayman and Globox fall into the tunnels, and Globox is captured by the [[Knaaren]]. Rayman must fight his way past Knaaren and [[Zombie Chicken]]s, and solve many puzzles along the way. Eventually he is captured by [[Reflux]], the champion of the Knaaren, who challenges him to a duel in the arena. Once Rayman succeeds, Globox is freed, and [[Gumsi]], the child-king of the Knaaren, uses the [[Sceptre of the Leptys]] to their god, [[the Leptys]], who grants Rayman the [[Grimace]] ability as a reward. The heroes then meet up with Gonzo, who summons the other two doctors. Together they finally manage to extract André, who escapes and tracks down the humiliated Reflux. André promises Reflux the opportunity to destroy Rayman once and for all if he will steal the Sceptre of the Leptys for him, and his promise is fulfilled in [[the Tower of the Leptys]], the game's final level.
| | The game's story was intended to be simplistic, clichéd and ludicrous, in a parody of the storytelling devices that are standard in platform games. The goal was not a complex storyline, but a suitable framework for developing the characters and the situations. Ancel said of the game, 'It’s a comedy, like ''Mars Attacks'' or some ''Monty Python'' movies. I'd like it to sound absurd and funny.' |
|
| |
|
| | | '''[[Rayman Raving Rabbids (cancelled prototype)|(Read more...)]]''' |
| '''[[The Desert of the Knaaren|(Read more...)]]''' | |