Port 'O Panic: Difference between revisions
Added images |
Added info |
||
| Line 20: | Line 20: | ||
==Area 1== | ==Area 1== | ||
Throughout the beginning area, [[Red Wizard]]s run back and forth, while being caught under the jaw of [[Darktoon]]s. If the players destroy them all and save the Red | Throughout the beginning area, [[Red Wizard]]s run back and forth, while being caught under the jaw of [[Darktoon]]s. If the players destroy them all and save the [[Red Wizard]]s, the player will receive a trophy. The first secret area of the level can be found by using a wooden teeter-totter to get up to one of the [[Red Wizard]]s on the left, then climbing up some platforms leading up to the door. The team can continue on, avoiding scattered flames and saving more [[Red Wizard]]s. The players may notice that if they attempt to swim underwater to get some [[Lum (UbiArt games)|Lums]], the heroes will automatically float back up. The power can be acquired by saving [[Annetta Fish]] later in the level. The players can advance now to the closely exit. | ||
{| | {| | ||
|- | |- | ||
| [[File:Port 'O Panic 1.jpg|left|thumb|]] | | [[File:Port 'O Panic 1.jpg|left|thumb|This wooden teeter-trotter can be used to reach the first secret area.]] | ||
|| [[File:Port 'O Panic 3.jpg|center|thumb|]] | || [[File:Port 'O Panic 3.jpg|center|thumb|Freeing all of the [[Red Wizard]]s from the [[Darktoon]]s will reward the player with the '[[No Panic!]]' achievement.]] | ||
|} | |} | ||
===Secret Area 1=== | ===Secret Area 1=== | ||
[[File:Port 'O Panic 2.jpg|thumb|right]] | [[File:Port 'O Panic 2.jpg|thumb|right|The first secret area.]] | ||
The objective in this secret area is to use the ropes and geyser to reach and defeat the sleeping [[Darktoon]]s. Once all three are defeated, the [[Electoon]] [[cage]] will be able to be broken. | The objective in this secret area is to use the ropes and geyser to reach and defeat the sleeping [[Darktoon]]s. Once all three are defeated, the [[Electoon]] [[cage]] will be able to be broken. | ||
| Line 34: | Line 34: | ||
==Area 2== | ==Area 2== | ||
This is the area where they meet [[Annetta Fish]], the fourth [[nymph]] of the game. She, like the other three, is trapped underneath the jaw of a [[Darktoon]]. The Darktoon will run away, so [[Rayman]] and his friends must chase after the Darktoon. But shortly near the exit, the Darktoon makes a long jump to a ship, controlled by a [[Livingstone|Lividstone]]. | This is the area where they meet [[Annetta Fish]], the fourth [[nymph]] of the game. She, like the other three, is trapped underneath the jaw of a [[Darktoon]]. The Darktoon will run away, so [[Rayman]] and his friends must chase after the Darktoon. But shortly near the exit, the Darktoon makes a long jump to a [[Warship|ship]], controlled by a [[Livingstone|Lividstone]]. | ||
{| | {| | ||
|- | |- | ||
| [[File:Port 'O Panic 4.jpg|left|thumb|]] | | [[File:Port 'O Panic 4.jpg|left|thumb|[[Annetta Fish]] has been trapped by a [[Darktoon]].]] | ||
|| [[File:Port 'O Panic 5.jpg|center|thumb|]] | || [[File:Port 'O Panic 5.jpg|center|thumb|[[Annetta Fish]] calling out for the player to save her.]] | ||
|| [[File:Port 'O Panic 6.jpg|right|thumb|]] | || [[File:Port 'O Panic 6.jpg|right|thumb|The [[Darktoon]] will attempt to outrun the player before jumping onto a [[Warship|ship]] seen in the background.]] | ||
|} | |} | ||
==Area 3== | ==Area 3== | ||
[[File:Port 'O Panic 7.jpg|thumb|left]] | [[File:Port 'O Panic 7.jpg|thumb|left|The [[Warship|ship]] will constantly shoot bombs at the player, which will also break many of the wooden structures in the level.]] | ||
The ship will now attempt to destroy the heroes by shooting bombs at them. This is a similar attack force to how the [[Robo-Pirate]] [[Warship]]s attempted to do to [[Rayman]] in ''[[Rayman 2: The Great Escape|Rayman 2]]''. As the ship continues to shoot bombs, the team must also avoid stationary and falling flames. The first [[Skull Coin]] can be collected by using small wooden barricades to move upwards. | The [[Warship|ship]] will now attempt to destroy the heroes by shooting bombs at them. This is a similar attack force to how the [[Robo-Pirate]] [[Warship]]s attempted to do to [[Rayman]] in ''[[Rayman 2: The Great Escape|Rayman 2]]''. As the [[Warship|ship]] continues to shoot bombs, the team must also avoid stationary and falling flames. The first [[Skull Coin]] can be collected by using small wooden barricades to move upwards. | ||
{{Clear}} | {{Clear}} | ||
==Area 4== | ==Area 4== | ||
[[File:Port 'O Panic 8.jpg|thumb|left]] | [[File:Port 'O Panic 8.jpg|thumb|left|Fire keeps falling down to the level, causing most of the structures to be set on fire.]] | ||
[[File:Port 'O Panic 9.jpg|thumb|right]] | [[File:Port 'O Panic 9.jpg|thumb|right|The [[Skull Coin]] can only be collected before the wooden structures collapse.]] | ||
The chase continues, as the ship still tries to destroy the heroes. The second [[Skull Coin]] can be collected by taking the lower path and escaping from a different bomb pouring out flames from the higher path. The third Skull Coin is found above and in between two multi wooden platforms. Finally, the [[Darktoon]] gets off the ship, and the players will now be able to destroy it, and receive the power to swim from [[Annetta Fish]]. The new power can be used to get the fourth Skull Coin of the level, hidden behind some underwater foreground scenery; as well as reaching the exit. | The chase continues, as the ship still tries to destroy the heroes. The second [[Skull Coin]] can be collected by taking the lower path and escaping from a different bomb pouring out flames from the higher path. The third [[Skull Coin]] is found above and in between two multi wooden platforms. Finally, the [[Darktoon]] gets off the ship, and the players will now be able to destroy it, and receive the power to swim from [[Annetta Fish]]. The new power can be used to get the fourth [[Skull Coin]] of the level, hidden behind some underwater foreground scenery; as well as reaching the exit. | ||
{| | {| | ||
|- | |- | ||
| [[File:Port 'O Panic 10.jpg|left|thumb|]] | | [[File:Port 'O Panic 10.jpg|left|thumb|Eventually the [[Darktoon]] with [[Annetta Fish]] will stop, letting the player free [[Annetta Fish]].]] | ||
|| [[File:Port 'O Panic 12.jpg|center|thumb|]] | || [[File:Port 'O Panic 12.jpg|center|thumb|Freeing [[Annetta Fish]] will give the player the power to swim.]] | ||
|| [[File:Port 'O Panic 13.jpg|right|thumb|]] | || [[File:Port 'O Panic 13.jpg|right|thumb|Swimming is done automatically, with the player being able to move using the movement controls.]] | ||
|} | |} | ||
==Area 5== | ==Area 5== | ||
[[File:Port 'O Panic 14.jpg|thumb|left]] | [[File:Port 'O Panic 14.jpg|thumb|left|[[Rayman]] swimming with a bunch of different colored [[fish]].]] | ||
[[File:Port 'O Panic 16.jpg|thumb|right]] | [[File:Port 'O Panic 16.jpg|thumb|right|A few [[spiky fish]] can be seen before the level ends.]] | ||
While underwater, [[Rayman]] and his friends come across different colored [[fish]]es singing a tune. Once they pass them, the team enters into an underwater cavern. The second secret area can be found by swimming downwards in between a tight gap. Once the [[Electoon]]s are saved, the heroes can advance on, avoiding the pink/redish [[spiky fish]]es. Along the way, the players will also encounter electrical [[jellyfish]], and spiky sticks that will appear if the team gets close to them. The fifth [[Skull Coin]] can be retrieved by avoiding a small group of jellyfish hovering around it. The heroes can advance on now to the exit. | While underwater, [[Rayman]] and his friends come across different colored [[fish]]es singing a tune. Once they pass them, the team enters into an underwater cavern. The second secret area can be found by swimming downwards in between a tight gap. Once the [[Electoon]]s are saved, the heroes can advance on, avoiding the pink/redish [[spiky fish]]es. Along the way, the players will also encounter electrical [[jellyfish]], and spiky sticks that will appear if the team gets close to them. The fifth [[Skull Coin]] can be retrieved by avoiding a small group of jellyfish hovering around it. The heroes can advance on now to the exit. | ||
===Secret Area 2=== | ===Secret Area 2=== | ||
[[File:Port 'O Panic 15.jpg|thumb|left]] | [[File:Port 'O Panic 15.jpg|thumb|left|The second secret area.]] | ||
In this secret area, there are a bunch of friendly [[fish]]es, but also some not so friendly [[Redfish|red fishes]] with swords. The team can destroy the red fishes, which will allow the [[Electoon]] [[cage]] on land to be broken. | In this secret area, there are a bunch of friendly [[fish]]es, but also some not so friendly [[Redfish|red fishes]] with swords. The team can destroy the red fishes, which will allow the [[Electoon]] [[cage]] on land to be broken. | ||
| Line 74: | Line 74: | ||
{| | {| | ||
|- | |- | ||
| [[File:Port 'O Panic 17.jpg|left|thumb|]] | | [[File:Port 'O Panic 17.jpg|left|thumb|The final area has a bunch of [[Livingstone|Lividstones]].]] | ||
|| [[File:Port 'O Panic 18.jpg|center|thumb|]] | || [[File:Port 'O Panic 18.jpg|center|thumb|Using the teeter-tooter, the player can get a bomb to take out the [[Livingstone|Lividstones]].]] | ||
|} | |} | ||