Rayman (Nintendo DSi): Difference between revisions
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Taking advantage of the DSi's camera, [[the Photographer]] now takes a picture of the player at every checkpoint, which is used to represent the saved game in the menu. The second screen is used to display a map of [[Rayman]]'s immediate surroundings, which highlights where each checkpoint and [[exit sign]] is. The player can use the stylus to scroll through the entire level on the map. | Taking advantage of the DSi's camera, [[the Photographer]] now takes a picture of the player at every checkpoint, which is used to represent the saved game in the menu. The second screen is used to display a map of [[Rayman]]'s immediate surroundings, which highlights where each checkpoint and [[exit sign]] is. The player can use the stylus to scroll through the entire level on the map. | ||
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== Gallery == | == Gallery == | ||