Rayman Origins (early production): Difference between revisions

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When ''[[Rayman Origins]]'' was originally announced it was going to have multiple episodic releases, with the first one being released in late 2010. This was however changed to make the game a more full experience. Originally it was also meant to be a prequel, as can be seen from early trailers, but was later turned into a full sequel. The name ''Origins'' was kept as the game was still focused on going back to [[Rayman]]'s origins, with a gameplay style similar to [[Rayman 1|the original game]].
When ''[[Rayman Origins]]'' was originally announced it was going to have multiple episodic releases, with the first one being released in late 2010. This was however changed to make the game a more full experience. Originally it was also meant to be a prequel, as can be seen from early trailers, but was later turned into a full sequel. The name ''Origins'' was kept as the game was still focused on going back to [[Rayman]]'s origins, with a gameplay style similar to [[Rayman 1|the original game]].


Several features seen from early trailers and screenshot never made it into the final game. A world composed of artwork and art supplies, based on [[Picture City]] from [[Rayman 1|the original ''Rayman'' game]], was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art. Other cut features include [[Rayman]]'s [[propeller]] ability, which could have been used by other characters as well, such as [[Globox]]. The game was originally going to include a similar [[life]] and health system to [[Rayman 1|the original game]], with a [[life]] counter and a health counter. Early artwork also show [[Big Mama]] on the top of [[Mystical Pique]] rather than in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].
Several features seen from early trailers and screenshot never made it into the final game. A world composed of artwork and art supplies, based on [[Picture City]] from [[Rayman 1|the original ''Rayman'' game]], was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art. Other cut features include [[Rayman]]'s [[propeller]] ability, which could have been used by other characters as well, such as [[Globox]]. The game was originally going to include a similar [[life]] and health system to [[Rayman 1|the original game]], with a [[life]] counter and a health counter. Early artwork also show [[Big Mama]] on the top of [[Mystical Pique]] rather than in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. Early footage also shows [[Lum King]]s giving ax x4 multiplier rather than x2.


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