Category:Speedrunning: Difference between revisions
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As such, if the player slows to a walk before jumping, they will not overwrite this "midair speed" value. This allows speedrunners to, effectively, "store" the large amounts of speed they can get from slippery platforms and Rings. | As such, if the player slows to a walk before jumping, they will not overwrite this "midair speed" value. This allows speedrunners to, effectively, "store" the large amounts of speed they can get from slippery platforms and Rings. | ||
If the player runs or leaps off the edge of a sprite platform (such as a plum or cloud), the game will immediately switch to the "midair speed" value, causing Rayman to move at the "stored" speed. | |||
One particularly noteworthy example of this is "Plum Skip Skip" (so named because it replaces a notorious trick present in earlier speedruns), which uses the momentum gained in Mr. Sax's Hullabaloo to get over to a vine in Moskito's Nest that would otherwise be impossible to reach. | One particularly noteworthy example of this is "Plum Skip Skip" (so named because it replaces a notorious trick present in earlier speedruns), which uses the momentum gained in Mr. Sax's Hullabaloo to get over to a vine in Moskito's Nest that would otherwise be impossible to reach. | ||