Category:Speedrunning: Difference between revisions

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As such, if the player slows to a walk before jumping, they will not overwrite this "midair speed" value. This allows speedrunners to, effectively, "store" the large amounts of speed they can get from slippery platforms and Rings.
As such, if the player slows to a walk before jumping, they will not overwrite this "midair speed" value. This allows speedrunners to, effectively, "store" the large amounts of speed they can get from slippery platforms and Rings.


Events (e.g., moving platforms and plums, for instance) do not have the same properties as solid ground. If the player runs or leaps off of the edge of an event, the game will immediately switch to the "midair speed" value, causing Rayman to move at the "stored" speed.
If the player runs or leaps off the edge of a sprite platform (such as a plum or cloud), the game will immediately switch to the "midair speed" value, causing Rayman to move at the "stored" speed.


One particularly noteworthy example of this is "Plum Skip Skip" (so named because it replaces a notorious trick present in earlier speedruns), which uses the momentum gained in Mr. Sax's Hullabaloo to get over to a vine in Moskito's Nest that would otherwise be impossible to reach.
One particularly noteworthy example of this is "Plum Skip Skip" (so named because it replaces a notorious trick present in earlier speedruns), which uses the momentum gained in Mr. Sax's Hullabaloo to get over to a vine in Moskito's Nest that would otherwise be impossible to reach.