Rayman 3: Difference between revisions

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[[File:R3HH-FairyCouncil.jpg|thumb|right|320px|[[The Fairy Council]].]]
[[File:R3HH-FairyCouncil.jpg|thumb|right|320px|[[The Fairy Council]].]]
===[[The Fairy Council]]===
===[[The Fairy Council]]===
The game begins with [[Rayman]] and [[Globox]] sleeping peacefully in the forests of [[the Glade of Dreams|the Crossroads of Dreams]]. Meanwhile, [[André]], a [[Black Lum]], sets out to conquer the world, by converting [[Red Lum]]s into [[Black Lum]]s. They then attack a group of [[Sylkin]], who are herding a [[Bonton]] with aid from [[Murfy]]. They steal the [[Bonton]]'s wool and use it to transform [[André]] into the first [[Hoodmonger]], and by extension, the first [[Hoodlum]]. [[André]] then notices the cowering [[Murfy]], and gives chase. [[Murfy]] eventually encounters and awakens [[Globox]], and both attempt to wake and hide [[Rayman]]. Their attempt is unsuccessful, and causes [[Globox]] to run off with [[Rayman]]'s hands, leaving [[Murfy]] to fly off, grabbing the now-awake [[Rayman]]'s hair, to flee [[André]].
The game begins with [[Rayman]] and [[Globox]] sleeping peacefully in the forests of [[the Glade of Dreams|the Crossroads of Dreams]]. Meanwhile, [[André]], a [[Black Lum]], sets out to conquer the world, by converting [[Red Lum]]s into [[Black Lum]]s. They then attack a group of [[Sylkin]]s, who are herding a [[Bonton]] with aid from [[Murfy]]. They steal the [[Bonton]]'s wool and use it to transform [[André]] into the first [[Hoodmonger]], and by extension, the first [[Hoodlum]]. [[André]] then notices the cowering [[Murfy]], and gives chase. [[Murfy]] eventually encounters and awakens [[Globox]], and both attempt to wake and hide [[Rayman]]. Their attempt is unsuccessful, and causes [[Globox]] to run off with [[Rayman]]'s hands, leaving [[Murfy]] to fly off, grabbing the now-awake [[Rayman]]'s hair, to flee [[André]].


After escaping, [[Murfy]] and [[Rayman]] attempt to track down [[Globox]] to retrieve [[Rayman]]'s hands, they eventually find him outside of [[the Fairy Council]] premises. However, [[André]] and newer [[Hoodlum]]s soon appear, causing [[Globox]] to flee inside in terror, before entering the council themselves. [[Rayman]] and [[Murfy]] then give chase, and encounter their first [[Laser-Washing Powder]] power-up; the [[Vortex]], which would help [[Rayman]] create platforms from [[meadowscrew]]s situated in [[the Fairy Council]] and later locations. During their pursuit, they are able to defeat [[André]]'s [[Hoodlum]] form, and it is then that he reveals his plan to convert the energy of [[the Heart of the World]] into an army of [[Hoodlum]]s. Faced with the disruption of the world's harmony, [[Rayman]] and [[Murfy]] venture deeper to prevent [[André]] from achieving his goal, while in pursuit, they reunite with [[Globox]] once more, who ends up swallowing [[André]] after he flew into him.
After escaping, [[Murfy]] and [[Rayman]] attempt to track down [[Globox]] to retrieve [[Rayman]]'s hands, they eventually find him outside of [[the Fairy Council]] premises. However, [[André]] and newer [[Hoodlum]]s soon appear, causing [[Globox]] to flee inside in terror, before entering the council themselves. [[Rayman]] and [[Murfy]] then give chase, and encounter their first [[Laser-Washing Powder]] power-up; the [[Vortex]], which would help [[Rayman]] create platforms from [[meadowscrew]]s situated in [[the Fairy Council]] and later locations. During their pursuit, they are able to defeat [[André]]'s [[Hoodlum]] form, and it is then that he reveals his plan to convert the energy of [[the Heart of the World]] into an army of [[Hoodlum]]s. Faced with the disruption of the world's harmony, [[Rayman]] and [[Murfy]] venture deeper to prevent [[André]] from achieving his goal; while in pursuit, they reunite with [[Globox]] once more, who ends up swallowing [[André]] after he flew into him.


After this encounter, [[Rayman]] and [[Murfy]] finally reach [[the Heart of the World]], and learn of [[Globox]]'s affliction. The [[Grand Minimus]] then inform [[Rayman]] that in order to separate [[André]] from [[Globox]], they would need to see [[Otto Psi]], a [[Teensie doctor]] residing in [[Clearleaf Forest]]. They then part ways with [[Murfy]], then use a nearby portal to access a [[Teensie Highway]] leading to [[Clearleaf Forest]].
After this encounter, [[Rayman]] and [[Murfy]] finally reach [[the Heart of the World]], and learn of [[Globox]]'s affliction. The [[Grand Minimus]] then informs [[Rayman]] that in order to separate [[André]] from [[Globox]], they would need to see [[Otto Psi]], a [[Teensie doctor]] residing in [[Clearleaf Forest]]. They then part ways with [[Murfy]], then use a nearby portal to access a [[Teensie Highway]] leading to [[Clearleaf Forest]].


{{clear}}
{{clear}}


[[File:ClearleafForestPC.jpg|thumb|left|320px|[[Clearleaf Forest]].]]
[[File:ClearleafForestPC.jpg|thumb|left|320px|[[Clearleaf Forest]].]]
===[[Clearleaf Forest]]===
===[[Clearleaf Forest]]===
Exiting the [[Teensie Highway]], [[Rayman]] and [[Globox]] find themselves in a now [[Hoodlum]] occupied [[Clearleaf Forest]], and almost immediately [[Rayman]] is drawn into combat with some [[Hoodmonger]]s as he attempt to traverse the forest and make his way to [[Otto Psi]]'s office. Other signs of the [[Hoodlum]]'s occupation are the abundance of [[cage]]d [[Teensie]]s, continuing the trend of having creatures to free from imprisonment set back in the [[Rayman 1|the original ''Rayman Game'']]. [[Cage]]d [[Teensie]]s would continue to be encountered in following worlds, some would require freeing in order to obtain a necessary [[Laser-Washing Powder|power-up]] to proceed, while others would provide [[Rayman]] with [[jewel]]s or [[Red Lum]]s.
Exiting the [[Teensie Highway]], [[Rayman]] and [[Globox]] find themselves in a now [[Hoodlum]] occupied [[Clearleaf Forest]], and almost immediately [[Rayman]] is drawn into combat with some [[Hoodmonger]]s as he attempt to traverse the forest and make his way to [[Otto Psi]]'s office. Other signs of the [[Hoodlum]]'s occupation are the abundance of [[cage]]d [[Teensie]]s, continuing the trend of having creatures to free from imprisonment set back in the [[Rayman 1|the original ''Rayman Game'']]. [[Cage]]d [[Teensie]]s would continue to be encountered in following worlds, some would require freeing in order to obtain a necessary [[Laser-Washing Powder|power-up]] to proceed, while others would provide [[Rayman]] with [[jewel]]s or [[Red Lum]]s.