Mr Dark's Dare: Difference between revisions
Evil Rayman (talk | contribs) No edit summary |
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==Part 2== | ==Part 2== | ||
In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the exit sign without touching him. | In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the exit sign without touching him. There is a method from preventing [[Mr Dark]] from summoning [[Bad Rayman]]. In the PC and PS1 version, the method is that [[Rayman]] must jump over the gendoor at the start (shown as [[The Magician]]). This can be done by [[Rayman]] staring right at the back of the map (without going right at all when he spawns). Then [[Rayman]] must start his [[running]] abilty then jump and [[helicopter]] straight away. This method can fail sometimes and may need some pratice on. In the [[Rayman Advance|GBA version of Rayman]], the gendoor is visible and is noted by a very small [[ting]]. The method is the same, but it is much more easy to jump over. | ||
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[[Rayman]] has to battle [[Mr Dark]]. | [[Rayman]] has to battle [[Mr Dark]]. | ||
== External Links == | |||
[http://www.youtube.com/watch?v=572uBpwCW0s&feature=related No Bad Rayman (GBA version)] | |||
{{Chateaulevels}} | {{Chateaulevels}} | ||