Mr Dark's Dare: Difference between revisions

RayCarrot (talk | contribs)
RayCarrot (talk | contribs)
Replaced maps
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In [[Rayman (Nintendo DSi)|the DSiWare version]], the [[frying pan]] doesn't have any acceleration, meaning it constantly moves in the same speed no matter if the player is moving uphill or downhill.
In [[Rayman (Nintendo DSi)|the DSiWare version]], the [[frying pan]] doesn't have any acceleration, meaning it constantly moves in the same speed no matter if the player is moving uphill or downhill.


[[Image:MapCAK1-1PC.jpg|700px|PC version]]
<gallery widths="800px" heights="72px">
 
RaymanPC - Cake 01.png|PC version
[[Image:MapCAK1-1PS.jpg|700px|PS version]]
RaymanPS1US - Cake 01.png|PlayStation version
 
</gallery>
{{clear}}


==Part 1 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])==
==Part 1 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])==
[[Image:CCJag4.PNG|frame|class=sprite|left|This part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.]]
[[Image:CCJag4.PNG|frame|class=sprite|right|This part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.]]
In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], this level's layout is completely different. Instead of riding on the [[frying pan]], [[Rayman]] has to follow some [[Ting]]s that form arrows, most of which lead to dead ends but make mostly [[cloud]]s appear. He will often have to [[Telescopic fist|punch]] [[Swiss army knife|Swiss army knives]] to get past them unhurt, and duck under [[corkscrew]]s while riding these [[cloud]]s. Both the [[Swiss army knife|Swiss army knives]] and the [[corkscrew]]s also appear in ''[[Rayman Designer]]''.
In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], this level's layout is completely different. Instead of riding on the [[frying pan]], [[Rayman]] has to follow some [[Ting]]s that form arrows, most of which lead to dead ends but make mostly [[cloud]]s appear. He will often have to [[Telescopic fist|punch]] [[Swiss army knife|Swiss army knives]] to get past them unhurt, and duck under [[corkscrew]]s while riding these [[cloud]]s. Both the [[Swiss army knife|Swiss army knives]] and the [[corkscrew]]s also appear in ''[[Rayman Designer]]''.
<gallery widths="800px" heights="187px">
RaymanJaguar - Cake 01.png|Atari Jaguar version
</gallery>


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{{clear}}
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In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the [[exit sign]] without touching him. The level has a bunch of small dead-end areas with extra [[Life|lives]] and other power-ups. Although they are not hard to find, or hard to get to, they are made difficult by the fact that [[Rayman]] is constantly being chased. It is however possibly to skip the trigger, known as a [[gendoor]], which spawns [[Mr Dark]]. This can be done by [[running]] from the far left and jumping over the [[gendoor]] with his [[helicopter]] straight away. This method is quite hard to perform and is not possible in the PlayStation version. In [[Rayman Advance|the Game Boy Advance version]], the [[gendoor]] is visible, being displayed as a small sparkle, making it much easier timing the jump.
In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the [[exit sign]] without touching him. The level has a bunch of small dead-end areas with extra [[Life|lives]] and other power-ups. Although they are not hard to find, or hard to get to, they are made difficult by the fact that [[Rayman]] is constantly being chased. It is however possibly to skip the trigger, known as a [[gendoor]], which spawns [[Mr Dark]]. This can be done by [[running]] from the far left and jumping over the [[gendoor]] with his [[helicopter]] straight away. This method is quite hard to perform and is not possible in the PlayStation version. In [[Rayman Advance|the Game Boy Advance version]], the [[gendoor]] is visible, being displayed as a small sparkle, making it much easier timing the jump.


{|
<gallery widths="798px" heights="133px">
|-
RaymanPC - Cake 02.png|PC version
| [[Image:MapCAK1-2PC.jpg|700px|PC version]]
RaymanPS1US - Cake 02.png|PlayStation version
 
</gallery>
[[Image:MapCAK1-2PS.jpg|700px|PS version]]
|}
 
{{clear}}


==Part 2 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])==
==Part 2 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])==
[[File:CCJag8.PNG|frame|class=sprite|left|[[Rayman]] can cross the sweet colorful lakes by jumping on the tiny floating bits of icing.]]
[[File:CCJag8.PNG|frame|class=sprite|right|[[Rayman]] can cross the sweet colorful lakes by jumping on the tiny floating bits of icing.]]
Again, this level is completely different in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], and as such, [[Bad Rayman]] does not appear at all. Instead [[Rayman]] can walk around without the fear of being stalked by a deadly spell, but there are still many dangers that lurk in the area.
Again, this level is completely different in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], and as such, [[Bad Rayman]] does not appear at all. Instead [[Rayman]] can walk around without the fear of being stalked by a deadly spell, but there are still many dangers that lurk in the area.
<gallery widths="800px" heights="224px">
RaymanJaguar - Cake 02.png|Atari Jaguar version
</gallery>


{{clear}}
{{clear}}
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This part remains the same in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], with few minor changes.
This part remains the same in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], with few minor changes.


[[Image:MapCAK1-3PC.jpg|700px|PC version]]
<gallery widths="800px" heights="62px">
 
RaymanPC - Cake 03.png|PC version
[[Image:MapCAK1-3PS.jpg|700px|PS version]]
RaymanPS1US - Cake 03.png|PlayStation version
 
RaymanJaguar - Cake 03.png|Atari Jaguar version
{{clear}}
</gallery>


==Part 4==
==Part 4==