Mr Dark's Dare: Difference between revisions
Replaced maps |
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In [[Rayman (Nintendo DSi)|the DSiWare version]], the [[frying pan]] doesn't have any acceleration, meaning it constantly moves in the same speed no matter if the player is moving uphill or downhill. | In [[Rayman (Nintendo DSi)|the DSiWare version]], the [[frying pan]] doesn't have any acceleration, meaning it constantly moves in the same speed no matter if the player is moving uphill or downhill. | ||
<gallery widths="800px" heights="72px"> | |||
RaymanPC - Cake 01.png|PC version | |||
RaymanPS1US - Cake 01.png|PlayStation version | |||
</gallery> | |||
==Part 1 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])== | ==Part 1 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])== | ||
[[Image:CCJag4.PNG|frame|class=sprite| | [[Image:CCJag4.PNG|frame|class=sprite|right|This part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.]] | ||
In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], this level's layout is completely different. Instead of riding on the [[frying pan]], [[Rayman]] has to follow some [[Ting]]s that form arrows, most of which lead to dead ends but make mostly [[cloud]]s appear. He will often have to [[Telescopic fist|punch]] [[Swiss army knife|Swiss army knives]] to get past them unhurt, and duck under [[corkscrew]]s while riding these [[cloud]]s. Both the [[Swiss army knife|Swiss army knives]] and the [[corkscrew]]s also appear in ''[[Rayman Designer]]''. | In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], this level's layout is completely different. Instead of riding on the [[frying pan]], [[Rayman]] has to follow some [[Ting]]s that form arrows, most of which lead to dead ends but make mostly [[cloud]]s appear. He will often have to [[Telescopic fist|punch]] [[Swiss army knife|Swiss army knives]] to get past them unhurt, and duck under [[corkscrew]]s while riding these [[cloud]]s. Both the [[Swiss army knife|Swiss army knives]] and the [[corkscrew]]s also appear in ''[[Rayman Designer]]''. | ||
<gallery widths="800px" heights="187px"> | |||
RaymanJaguar - Cake 01.png|Atari Jaguar version | |||
</gallery> | |||
{{clear}} | {{clear}} | ||
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In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the [[exit sign]] without touching him. The level has a bunch of small dead-end areas with extra [[Life|lives]] and other power-ups. Although they are not hard to find, or hard to get to, they are made difficult by the fact that [[Rayman]] is constantly being chased. It is however possibly to skip the trigger, known as a [[gendoor]], which spawns [[Mr Dark]]. This can be done by [[running]] from the far left and jumping over the [[gendoor]] with his [[helicopter]] straight away. This method is quite hard to perform and is not possible in the PlayStation version. In [[Rayman Advance|the Game Boy Advance version]], the [[gendoor]] is visible, being displayed as a small sparkle, making it much easier timing the jump. | In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the [[exit sign]] without touching him. The level has a bunch of small dead-end areas with extra [[Life|lives]] and other power-ups. Although they are not hard to find, or hard to get to, they are made difficult by the fact that [[Rayman]] is constantly being chased. It is however possibly to skip the trigger, known as a [[gendoor]], which spawns [[Mr Dark]]. This can be done by [[running]] from the far left and jumping over the [[gendoor]] with his [[helicopter]] straight away. This method is quite hard to perform and is not possible in the PlayStation version. In [[Rayman Advance|the Game Boy Advance version]], the [[gendoor]] is visible, being displayed as a small sparkle, making it much easier timing the jump. | ||
<gallery widths="798px" heights="133px"> | |||
RaymanPC - Cake 02.png|PC version | |||
RaymanPS1US - Cake 02.png|PlayStation version | |||
</gallery> | |||
==Part 2 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])== | ==Part 2 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])== | ||
[[File:CCJag8.PNG|frame|class=sprite| | [[File:CCJag8.PNG|frame|class=sprite|right|[[Rayman]] can cross the sweet colorful lakes by jumping on the tiny floating bits of icing.]] | ||
Again, this level is completely different in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], and as such, [[Bad Rayman]] does not appear at all. Instead [[Rayman]] can walk around without the fear of being stalked by a deadly spell, but there are still many dangers that lurk in the area. | Again, this level is completely different in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], and as such, [[Bad Rayman]] does not appear at all. Instead [[Rayman]] can walk around without the fear of being stalked by a deadly spell, but there are still many dangers that lurk in the area. | ||
<gallery widths="800px" heights="224px"> | |||
RaymanJaguar - Cake 02.png|Atari Jaguar version | |||
</gallery> | |||
{{clear}} | {{clear}} | ||
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This part remains the same in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], with few minor changes. | This part remains the same in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], with few minor changes. | ||
<gallery widths="800px" heights="62px"> | |||
RaymanPC - Cake 03.png|PC version | |||
RaymanPS1US - Cake 03.png|PlayStation version | |||
RaymanJaguar - Cake 03.png|Atari Jaguar version | |||
</gallery> | |||
==Part 4== | ==Part 4== | ||