Rayman DS: Difference between revisions
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Character lighting is now static and no longer changes based on the lighting of the surrounding environment. In dark areas, characters will still render as brightly as they do regular daylight. And lava-filled areas will no longer illuminate them. | Character lighting is now static and no longer changes based on the lighting of the surrounding environment. In dark areas, characters will still render as brightly as they do regular daylight. And lava-filled areas will no longer illuminate them. | ||
The surfaces of water, lava etc no longer shift and move. | |||
The DS version contains input lag. This is especially noticeable on diagonal movement, which affects both the dpad as well as the touch screen analog stick. | The DS version contains input lag. This is especially noticeable on diagonal movement, which affects both the dpad as well as the touch screen analog stick. | ||