Mr Dark's Dare: Difference between revisions

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'''Mr Dark's Dare''' (French: '''''Le Défi de Mr Dark''''' – '''''The Challenge of Mr Dark''''') is the first and only level of [[Candy Château]], the sixth and final world of [[Rayman 1|the original ''Rayman'' game]]. The first time it is played, it consists of four parts. After that, it consists of zero; selecting the level from the world map after completing it will show the player the happy-ending screen, before going straight to the credits. However, in the [[Rayman Advance|Game Boy Advance]] and [[Rayman (Nintendo DSi)|DSiWare]] versions the first 3 parts of the level are playable even after playing through the level once. In [[Rayman (Nintendo DSi)|the DSiWare version]], it is possibly due to the fact that the credits are part of the pause menu. In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], it is known as '''Mr Dark's Château'''.
'''Mr Dark's Dare''' (French: '''''Le Défi de Mr Dark''''' – '''''The Challenge of Mr Dark''''') is the first and only level of [[Candy Château]], the sixth and final world of [[Rayman 1|the original ''Rayman'' game]]. The first time it is played, it consists of four parts. After that, it consists of zero; selecting the level from the world map after completing it will show the player the happy-ending screen, before going straight to the credits. However, in the [[Rayman Advance|Game Boy Advance]] and [[Rayman (Nintendo DSi)|DSiWare]] versions, the first 3 parts of the level are playable even after playing through the level once. In [[Rayman (Nintendo DSi)|the DSiWare version]], it is possibly due to the fact that the credits are part of the pause menu. In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], it is known as '''Mr Dark's Château'''.


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[[Image:MrDark.png|frame|class=sprite|left|The final battle against [[Mr Dark]].]]
[[Image:MrDark.png|frame|class=sprite|left|The final battle against [[Mr Dark]].]]
[[Image:Rayman Saturn Moons.png|frame|class=sprite|right|The stained glass windows shatter after [[Mr Dark]] is defeated in the Sega Saturn version.]]
[[Image:Rayman Saturn Moons.png|frame|class=sprite|right|The stained glass windows shatter after [[Mr Dark]] is defeated in the Sega Saturn version.]]
[[Rayman]] has to battle [[Mr Dark]]. Once completed, this level cannot be played again excluding the [[Rayman Advance|Game Boy Advance]] and [[Rayman (Nintendo DSi)|DSiWare]] versions.
[[Rayman]] has to battle [[Mr Dark]]. Once completed, this level cannot be played again except in the [[Rayman Advance|Game Boy Advance]] and [[Rayman (Nintendo DSi)|DSiWare]] versions.


This part is very different in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]. [[Mr Dark]] has 12 health points rather than 24, he attacks [[Rayman]] with fireballs for a little while longer, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]] is defeated, [[Rayman]] does his celebration dance but while he does it, a lot of shining [[Electoon]] faces seen from the [[Cage|medallions]] appear around him, with a piece of colourful text saying well done.
The Sega Saturn version is unique in that it features some effects not found in any other version: during the phase in which [[Mr Dark]] shoots fireballs at [[Rayman]], flames appear to be burning behind the stained glass windows representing the game's bosses in the background, illuminating them from behind. During the phases against the various creatures, a yellow light goes back and forth from left to right and right to left behind those same stained glass windows. Every time one of the creatures is hit by [[Rayman]], the stained glass windows representing the bosses that that particular creature is made up of start blinking with a white light for a few seconds. Once all three creatures have been defeated, all five of the stained glass windows blink for a few seconds and then shatter into pieces as [[Rayman]] does his celebration dance. The screen then briefly fades to black and resumes, and the words "You have done it! You have saved the world!" appear in the middle of the screen, while [[Rayman]] does a unique dance in which he strikes several poses not seen anywhere else in the game.
 
This part is very different in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]. [[Mr Dark]] has 12 [[Resistance|health points]] rather than 24, he attacks [[Rayman]] with fireballs for a little while longer, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]] is defeated, [[Rayman]] does his victory pose and while doing so, many shining [[Electoon]] faces identical to the ones seen on the [[Cage|medallions]] appear around him, with a piece of colourful text saying "Well done".


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