Rayman (early production): Difference between revisions
Major reorganizing, moved several common unused assets to new sections (TODO: add prototype maps and assets) |
Added some maps |
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* Rather than getting [[Electoon]] markers on a [[medallion]] upon breaking a [[cage]] the player now has to collect the [[Electoon]]s from it with a separate counter being available for that, replacing the [[ting]]s. | * Rather than getting [[Electoon]] markers on a [[medallion]] upon breaking a [[cage]] the player now has to collect the [[Electoon]]s from it with a separate counter being available for that, replacing the [[ting]]s. | ||
* The [[Big Power]]s use an incorrect palette for parts of their animation. | * The [[Big Power]]s use an incorrect palette for parts of their animation. | ||
=== Maps === | |||
<gallery widths="800" heights="80"> | |||
RaymanPS1DemoVol3Japan - Jungle 01.png|The [[The Dream Forest|Dream Forest]] map from the vol. 3 demo | |||
RaymanPS1DemoVol3Japan - Mountain 01.png|The [[The Blue Mountains|Blue Mountains]] map from the vol. 3 demo | |||
RaymanPS1DemoVol6Japan - Jungle 13.png|The [[The Dream Forest|Dream Forest]] map from the vol. 6 demo | |||
</gallery> | |||
=== Unused sprites === | === Unused sprites === | ||
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== PC == | == PC == | ||
=== Maps === | |||
The following maps are from a demo for ''[[Rayman Gold]]''. | |||
<gallery> | |||
RaymanGoldPCDemo - Music 01.png | |||
RaymanGoldPCDemo - Image 01.png | |||
RaymanGoldPCDemo - Cave 01.png | |||
RaymanGoldPCDemo - Cake 01.png | |||
</gallery> | |||
=== Unused sprites === | === Unused sprites === | ||