Lockjaw: Difference between revisions
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[[File:Rayman_3_Lockjaw_1.png|320px|thumb|right|The LockJaw combat fatigue.]] | [[File:Rayman_3_Lockjaw_1.png|320px|thumb|right|The LockJaw combat fatigue.]] | ||
{{quote|text=This power equips [[Rayman]]’s [[Telescopic fist|fists]] with metal jaws. You can use | {{quote|text=This power equips [[Rayman]]’s [[Telescopic fist|fists]] with metal jaws. You can use them to cling on to [[Flying hook|metal grabs]]. In combat, they cling on to the enemy. When this happens, press Space Bar or Left Mouse Button to give the enemy electric shocks.|sign=Manual (PC version)|source=''[[Rayman 3]]''}} | ||
them to cling on to [[Flying hook|metal grabs]]. In combat, they cling on to the | |||
enemy. When this happens, press Space Bar or Left Mouse Button | |||
to give the enemy electric shocks.|sign=Manual (PC version)|source=''[[Rayman 3]]''}} | |||
The '''LockJaw''' is one of the five temporary powers used on several occasions by [[Rayman]] in ''[[Rayman 3]]''. It allows [[Rayman]] to grab onto [[flying hook]]s to reach inaccessible places, and to electrify [[Hoodlum|his enemies]]. | The '''LockJaw''' is one of the five temporary powers used on several occasions by [[Rayman]] in ''[[Rayman 3]]''. It allows [[Rayman]] to grab onto [[flying hook]]s to reach inaccessible places, and to electrify [[Hoodlum|his enemies]]. | ||