Ting: Difference between revisions
Castlefania (talk | contribs) m Clarification. |
Castlefania (talk | contribs) m Missing word. |
||
| Line 6: | Line 6: | ||
When [[Rayman]] dies, he loses all of the Tings he collected.|sign=Manual|source=[[Rayman 1|''Rayman'']]}} | When [[Rayman]] dies, he loses all of the Tings he collected.|sign=Manual|source=[[Rayman 1|''Rayman'']]}} | ||
[[Image:Foret1PC.png|frame|right|class=sprite|Tings are abundant in [[Rayman 1|the original ''Rayman'' game]].]] | [[Image:Foret1PC.png|frame|right|class=sprite|Tings are abundant in [[Rayman 1|the original ''Rayman'' game]].]] | ||
In [[Rayman 1|the original ''Rayman'' game]], Tings are small blue crystal balls found scattered in large numbers throughout almost every level, often leading [[Rayman]] to a hidden [[cage]] or to safety. Collecting | In [[Rayman 1|the original ''Rayman'' game]], Tings are small blue crystal balls found scattered in large numbers throughout almost every level, often leading [[Rayman]] to a hidden [[cage]] or to safety. Collecting 100 Tings gets [[Rayman]] a bonus [[life]] and resets his Ting count to zero. In [[Rayman (Nintendo DSi)|the Nintendo DSi-Ware version]], only 50 Tings are required for a new [[life]]. If [[Rayman]] loses a [[life]], he also loses all Tings he is currently holding, except in [[Rayman Advance|the Game Boy Advance]] and [[Rayman (Nintendo DSi)|Nintendo DSi-Ware]] versions. They can also be used to open up [[Bonus level (Rayman 1)|bonus levels]], 10 is enough to pay the [[the Magician]] and enter one of his [[Bonus level (Rayman 1)|bonus levels]]. There are 2143 of them in the original version of the game and 1960 in the PlayStation version. | ||
{{clear}} | {{clear}} | ||
| Line 12: | Line 12: | ||
===In ''[[Rayman Junior]]''=== | ===In ''[[Rayman Junior]]''=== | ||
[[File:Tings RJ.png|thumb|left|class=sprite|Some Tings cannot be collected in ''[[Rayman Junior]]'', because they lead to wrong answers.]] | [[File:Tings RJ.png|thumb|left|class=sprite|Some Tings cannot be collected in ''[[Rayman Junior]]'', because they lead to wrong answers.]] | ||
In ''[[Rayman Junior]]'', [[Betilla]] the Fairy and [[the Magician]] refer to Tings as “'''Bubbles'''”. Only 50 needed to gain an extra [[life]], however, this is the only way to get more of them. There are 2273 of them. Some Tings cannot be collected because in some levels throughout the game, wrong answers are related to them. | In ''[[Rayman Junior]]'', [[Betilla]] the Fairy and [[the Magician]] refer to Tings as “'''Bubbles'''”. Only 50 are needed to gain an extra [[life]], however, this is the only way to get more of them. There are 2273 of them. Some Tings cannot be collected because in some levels throughout the game, wrong answers are related to them. | ||
{{clear}} | {{clear}} | ||
| Line 25: | Line 25: | ||
[[Image:TingGBC.png|frame|left|class=sprite|A Ting in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']].]] | [[Image:TingGBC.png|frame|left|class=sprite|A Ting in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']].]] | ||
[[Image:Tings.png|frame|right|class=sprite|Tings are tiny [[Fairy|fairies]] in glass spheres.]] | [[Image:Tings.png|frame|right|class=sprite|Tings are tiny [[Fairy|fairies]] in glass spheres.]] | ||
In [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']], Tings play a much larger role in the story. Here they are revealed to be tiny [[fairy|fairies]] inside glassy spheres. These Tings wake [[Rayman]] up from his slumber at the beginning of the game to warn him of [[Mr Dark]]'s plot, and continue to provide instruction throughout the duration of [[Rayman]]'s adventure. They also grant him new powers at certain points in the game, essentially taking on the role [[Betilla]] the Fairy played in [[Rayman 1|the original version]]. Only | In [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']], Tings play a much larger role in the story. Here they are revealed to be tiny [[fairy|fairies]] inside glassy spheres. These Tings wake [[Rayman]] up from his slumber at the beginning of the game to warn him of [[Mr Dark]]'s plot, and continue to provide instruction throughout the duration of [[Rayman]]'s adventure. They also grant him new powers at certain points in the game, essentially taking on the role [[Betilla]] the Fairy played in [[Rayman 1|the original version]]. Only 30 Tings are needed to gain an extra [[life]] here, and none are required to enter a [[Bonus level (Rayman 1)|bonus level]]. There are only 1184 Tings in this version of the game. | ||
{{clear}} | {{clear}} | ||
| Line 31: | Line 31: | ||
==In [[Rayman 2 (cancelled prototype)|the cancelled 2D version of ''Rayman 2'']]== | ==In [[Rayman 2 (cancelled prototype)|the cancelled 2D version of ''Rayman 2'']]== | ||
[[Image:SilverTings.png|frame|320px|left|class=sprite|Tings as seen in [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype version of ''Rayman 2'']].]] | [[Image:SilverTings.png|frame|320px|left|class=sprite|Tings as seen in [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype version of ''Rayman 2'']].]] | ||
In [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype version of ''Rayman 2'']], Tings are silvery and metallic; they reflect the colour of their surroundings. Tings are much rarer here, and only | In [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype version of ''Rayman 2'']], Tings are silvery and metallic; they reflect the colour of their surroundings. Tings are much rarer here, and only 10 are required to earn an extra [[life]]. | ||
{{Rayman 1}} | {{Rayman 1}} | ||