Mr Dark's Dare: Difference between revisions
Castlefania (talk | contribs) m Style. |
Castlefania (talk | contribs) No, only the first 3 phases. |
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==Part 1 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])== | ==Part 1 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])== | ||
[[Image:CCJag4.PNG|frame|class=sprite|right|This part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.]] | [[Image:CCJag4.PNG|frame|class=sprite|right|This part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.]] | ||
In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], this | In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], this phase's layout is completely different. Instead of riding on the [[frying pan]], [[Rayman]] has to follow some [[Ting]]s that form arrows, most of which lead to dead ends but make mostly [[cloud]]s appear. He will often have to [[Telescopic fist|punch]] [[Swiss army knife|Swiss army knives]] to get past them unhurt, and duck under [[corkscrew]]s while riding these [[cloud]]s. Both the [[Swiss army knife|Swiss army knives]] and the [[corkscrew]]s also appear in ''[[Rayman Designer]]''. | ||
<gallery widths="800px" heights="187px"> | <gallery widths="800px" heights="187px"> | ||
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==Part 2== | ==Part 2== | ||
[[Image:BadRayman.png|frame|class=sprite|right|[[Rayman]] is pursued by [[Bad Rayman]].]] | [[Image:BadRayman.png|frame|class=sprite|right|[[Rayman]] is pursued by [[Bad Rayman]].]] | ||
In this | In this phase, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the [[exit sign]] without touching him. The phase has a bunch of small dead-end areas with extra [[Life|lives]] and other power-ups. Although they are not hard to find, or hard to get to, they are made difficult by the fact that [[Rayman]] is constantly being chased. It is however possibly to skip the trigger, known as a [[gendoor]], which spawns [[Mr Dark]]. This can be done by [[running]] from the far left and jumping over the [[gendoor]] with his [[helicopter]] straight away. This method is quite hard to perform and is not possible in the PlayStation version. In [[Rayman Advance|the Game Boy Advance version]], the [[gendoor]] is visible, being displayed as a small sparkle, making it much easier timing the jump. | ||
<gallery widths="798px" heights="133px"> | <gallery widths="798px" heights="133px"> | ||
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==Part 2 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])== | ==Part 2 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])== | ||
[[File:CCJag8.PNG|frame|class=sprite|right|[[Rayman]] can cross the sweet colorful lakes by jumping on the tiny floating bits of icing.]] | [[File:CCJag8.PNG|frame|class=sprite|right|[[Rayman]] can cross the sweet colorful lakes by jumping on the tiny floating bits of icing.]] | ||
Again, this | Again, this phase is completely different in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], and as such, [[Bad Rayman]] does not appear at all. Instead [[Rayman]] can walk around without the fear of being stalked by a deadly spell, but there are still many dangers that lurk in the area. | ||
<gallery widths="800px" heights="224px"> | <gallery widths="800px" heights="224px"> | ||
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==Part 3== | ==Part 3== | ||
[[Image:CourseForcee.png|frame|class=sprite|right|[[Rayman]] is forced to [[Running|run]] by [[Mr Dark]].]] | [[Image:CourseForcee.png|frame|class=sprite|right|[[Rayman]] is forced to [[Running|run]] by [[Mr Dark]].]] | ||
[[Mr Dark]] then casts several spells on [[Rayman]]. The first one reverses his controls, meaning he will be walking left if the player wants to go right, and vice versa. Several [[clown]]s stand in his way to bring even more confusion. At a certain point, the spell will break, and [[Mr Dark]] will cast a new one, which forces [[Rayman]] to [[Running|run]] until this wears off, without the possibility of using his [[helicopter]] hair. At the very end of the | [[Mr Dark]] then casts several spells on [[Rayman]]. The first one reverses his controls, meaning he will be walking left if the player wants to go right, and vice versa. Several [[clown]]s stand in his way to bring even more confusion. At a certain point, the spell will break, and [[Mr Dark]] will cast a new one, which forces [[Rayman]] to [[Running|run]] until this wears off, without the possibility of using his [[helicopter]] hair. At the very end of the phase, he will cast a last spell, which steals [[Rayman]]'s [[telescopic fist]]. | ||
This part remains the same in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], with few minor changes. | This part remains the same in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], with few minor changes. | ||
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[[Image:MrDark.png|frame|class=sprite|left|The final battle against [[Mr Dark]].]] | [[Image:MrDark.png|frame|class=sprite|left|The final battle against [[Mr Dark]].]] | ||
[[Image:Rayman Saturn Moons.png|frame|class=sprite|right|The stained glass windows shatter after [[Mr Dark]] is defeated in the Sega Saturn version.]] | [[Image:Rayman Saturn Moons.png|frame|class=sprite|right|The stained glass windows shatter after [[Mr Dark]] is defeated in the Sega Saturn version.]] | ||
[[Rayman]] has to battle [[Mr Dark]] | [[Rayman]] has to battle [[Mr Dark]]. | ||
The Sega Saturn version is unique in that it features some effects not found in any other version: during the phase in which [[Mr Dark]] shoots fireballs at [[Rayman]], flames appear to be burning behind the stained glass windows representing the game's bosses in the background, illuminating them from behind. During the phases against the various creatures, a yellow light goes back and forth from left to right and right to left behind those same stained glass windows. Every time one of the creatures is hit by [[Rayman]], the stained glass windows representing the bosses that that particular creature is made up of start blinking with a white light for a few seconds. Once all three creatures have been defeated, all five of the stained glass windows blink for a few seconds and then shatter into pieces as [[Rayman]] does his celebration dance. The screen then briefly fades to black and resumes, and the words "You have done it! You have saved the world!" appear in the middle of the screen, while [[Rayman]] does a unique dance in which he strikes several poses not seen anywhere else in the game. | The Sega Saturn version is unique in that it features some effects not found in any other version: during the phase in which [[Mr Dark]] shoots fireballs at [[Rayman]], flames appear to be burning behind the stained glass windows representing the game's bosses in the background, illuminating them from behind. During the phases against the various creatures, a yellow light goes back and forth from left to right and right to left behind those same stained glass windows. Every time one of the creatures is hit by [[Rayman]], the stained glass windows representing the bosses that that particular creature is made up of start blinking with a white light for a few seconds. Once all three creatures have been defeated, all five of the stained glass windows blink for a few seconds and then shatter into pieces as [[Rayman]] does his celebration dance. The screen then briefly fades to black and resumes, and the words "You have done it! You have saved the world!" appear in the middle of the screen, while [[Rayman]] does a unique dance in which he strikes several poses not seen anywhere else in the game. | ||