Ray Breakout: Difference between revisions

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PC version corrections
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===PC version/[[Rayman Classic|Mobile]]===
===PC version / [[Rayman Classic|Mobile]]===
The gameplay mechanics in the PC version of the ''Breakout'' minigame vary slightly compared to the Atari Jaguar version. [[Rayman]] decelerates much slower, and hitting a [[plum]] that's too close will cause the ball to fall through his feet. There are six stages in this version, which are played in a random order, the order varies each time the game is played. The scenery is of slightly higher quality, and the chip-generated rendition of [[the Magician]]'s music is replaced with the CD-quality version. Most of the stages in this version are heavily redesigned, though some remain in a similar state to the ones in the Atari Jaguar version. In the bottom-left corner of the screen, there is now a counter telling the player how many vanishable [[plum]]s remain in the current stage. The special [[plum]]s are recoloured in this version – the green [[plum]]s with grey leaves are now green [[plum]]s with green leaves, and they grow darker and eventually vanish if the ball hits them enough times; the pinkish-orange [[plum]]s with brownish-red leaves are now grey with green leaves; and the blue [[plum]]s with pink leaves are now blue with green leaves. Flashing [[plum]]s are now more common – a [[plum]] is almost always flashing in this version. However, [[Ting]]s no longer replenish the player's spare balls, instead merely adding to [[Rayman]]'s normal ting count. On certain levels, flashing [[plum]]s also release [[Golden Fist]]s, [[Speed Fist]]s and [[Big Power]]s. If the player runs out of balls, the message ‘See you soon’ is displayed and they are returned to the map of [[the valley]].
Compared to the [[Rayman (Atari Jaguar)|Atari Jaguar version]], the scenery is of slightly higher quality, and the chip-generated rendition of [[the Magician]]'s music is replaced with the CD-quality version. In the bottom-left corner of the screen, there is now a counter telling the player how many vanishable [[plum]]s remain in the current stage. The special [[plum]]s are recoloured in this version – all [[plum]]s now have green leaves; the pinkish-orange [[plum]]s are now grey; the orange [[plum]]s appear more yellow in this version, due to slight palette differences. The special [[plum]]s play unique sound effects when hit, but do not flash.
 
There are also differences in gameplay mechanics. [[Rayman]] decelerates much slower, and hitting a [[plum]] that's too close will cause the ball to fall through his feet; executing a quick lateral motion at this point may cause [[Rayman]] to lunge and save the ball. The green [[plum]]s grow darker and eventually vanish if the ball hits them enough times, however it is not required to complete the level. Flashing [[plum]]s are now more common – a [[plum]] is almost always flashing in this version. Because flashing [[plum]]s disappear immediately when hit, regardless of their normal color (red, purple, yellow), focusing on flashing [[plum]]s allows levels to be completed faster. However, [[Ting]]s released by them no longer replenish the player's spare balls, instead merely adding to [[Rayman]]'s normal [[Ting]] count. On certain levels (seemingly at random), instead of [[Ting]]s, flashing [[plum]]s release [[Golden Fist]]s, [[Speed Fist]]s and [[Big Power]]s.
 
There are 7 stages in the PC version, but 2 of them use exactly the same layout, except the entire construction is shifted very slightly sideways. 5 of the 6 level variants have corresponding levels in the [[Rayman (Atari Jaguar)|Atari Jaguar version]]; the last layout is unique. The starting level varies every time the game is played, but after that, the stages progress in the same (circular) order. [[Rayman]] announces ‘Yo, dude!’ every time a stage is completed. If all 7 are completed, [[Rayman]] exclaims ‘Yeah!’, and the message ‘Great’ is displayed. If the player runs out of balls, or hits Escape to quit the game, the message ‘See you soon’ is displayed, while the sound effect for the [[Hunter]]'s laugh is played. Regardless of whether the game is completed, or ended prematurely, the player is returned to the map of [[the valley]], and no other bonuses are granted, except whatever [[Ting]]s or [[:Category:Power-ups|Power-ups]] [[Rayman]] has collected along the way.


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Breakout minigame PC 3.png|The third screen variant from the ''Breakout'' minigame in the PC version
Breakout minigame PC 3.png|The third screen variant from the ''Breakout'' minigame in the PC version
Breakout minigame PC 4.png|The fourth screen variant from the ''Breakout'' minigame in the PC version
Breakout minigame PC 4.png|The fourth screen variant from the ''Breakout'' minigame in the PC version
Breakout minigame PC 5.png|The fifth screen variant from the ''Breakout'' minigame in the PC version
Breakout minigame PC 5.png|The fifth screen variant from the ''Breakout'' minigame in the PC version - it appears in two levels
Breakout minigame PC 6.png|The sixth screen variant from the ''Breakout'' minigame in the PC version
Breakout minigame PC 6.png|The sixth screen variant from the ''Breakout'' minigame in the PC version - it is unique to this platform
PC Breakout Animation.gif|The Breakout screens, as seen in animation form from the game files
PC Breakout Animation.gif|The Breakout screens, as seen in animation form from the game files - the order of the frames matches the stage progression
PC Breakout Completed Spanish.png|The ''Breakout'' minigame is completed in the Spanish PC version
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