Burnin' Rock: Difference between revisions
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| objective = Defeat Rockin' Phantom | | objective = Defeat Rockin' Phantom | ||
| enemies = | | enemies = | ||
? | * [[Rockin' Phantom]] | ||
* ? [[Goomba]]s | |||
* ? [[Flamin' Stooge]]s (infinitely spawning) | |||
* 1 [[Fieldbreaker]]s | |||
| rewards = None (immediately followed by [[Operatic Showdown]]) | | rewards = None (immediately followed by [[Operatic Showdown]]) | ||
| turn target = 6 | |||
}} | }} | ||
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This battle immediately follows the previous one, [[Spectral Swing]]. It has no results screen, and is itself immediately followed by [[Operatic Showdown]]. | This battle immediately follows the previous one, [[Spectral Swing]]. It has no results screen, and is itself immediately followed by [[Operatic Showdown]]. | ||
==Layout== | |||
The battlefield is expansive, with the [[Phantom]] positioned in the center. It features varying degrees of elevation, with jump tiles and [[flying ring]]s strategically dispersed across the entire battleground. | |||
In order to defeat the [[Phantom]], known in this phase as "Rockin' Phantom", the heroes must first dash the spotlights to break them. Three lights situated to the rear and sides of the [[Phantom]], while another is positioned near the heroes' starting point. | |||
Enemies include [[Flamin' Stooge]]s and numerous groups of [[Goomba]]s, on top of which a single [[Fieldbreaker]] can be found on the highest point of the battlefield, behind the [[Phantom]]. | |||
Once all of the lights are destroyed, the [[Phantom]] becomes vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the second phase. After a bit, [[Darkmess portal]]s appear, spawning new [[Flamin' Stooge]]s. | |||
{{Rayman in the Phantom Show}} | |||
[[Category:Battles from Rayman in the Phantom Show]] | [[Category:Battles from Rayman in the Phantom Show]] | ||