Operatic Showdown: Difference between revisions

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| objective = Defeat Final Phantom
| objective = Defeat Final Phantom
| enemies =
| enemies =
?
* [[Phantom|Final Phantom]]
* ? [[Goomba]]s
* ? [[Squashette]]s (infinitely spawning)
* ? [[Bravado]]s
| rewards =
| rewards =
* 225 [[XP]]
* 225 [[XP]]
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* 440 [[Star Bit]]s
* 440 [[Star Bit]]s
* [[Memory#The Phantom 2|The Phantom 2 memory]]
* [[Memory#The Phantom 2|The Phantom 2 memory]]
| turn target = 7
}}
}}


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==Prelude==
==Prelude==
 
''Main article: [[Phantom Returns]]''
''Main article: [[Phantom Returns]]


The battle is preceded with the [[Phantom]] roasting all of the heroes through an operatic diss track, similarly to how he does in [[Spectral Swing#Prelude|the first phase]].
The battle is preceded with the [[Phantom]] roasting all of the heroes through an operatic diss track, similarly to how he does in [[Spectral Swing#Prelude|the first phase]].


==Battle==
==Battle==
After the song, the battle begins. In order to defeat the [[Phantom]], known in this phase as '''Final Phantom''', the heroes must first dash the lights to break them. However, they must be destroyed in stages, with certain lights being locked off until the remaining open ones are destroyed. Once all of the lights are destroyed, the [[Phantom]] is vulnerable to attacks. From there, the heroes must deal enough damage to him in order to finally defeat him, once and for all.
The battlefield is expansive, with the [[Phantom]] positioned in the middle. Jump tiles and [[flying ring]]s strategically placed throughout the battlefield so as to enhance the heroes' mobility. Scattered across the terrain, primarily at the higher vantage points, are groups of [[Goomba]]s, along with a few [[Squashette]]s and [[Bravado]]s. After a bit, [[Darkmess portal]]s appear, spawning new [[Squashette]]s.
 
After the song, the battle begins. In order to defeat the [[Phantom]], known in this phase as "Final Phantom", the heroes must first dash the six spotlights to break them. However, they must be destroyed in stages, with certain lights being locked off until the remaining open ones are destroyed. Initially, only two lights can be dashed: destroying them will expose two of the previously locked spotlights, and upon their destruction, the final two will unlock. One of these spotlights is located near the heroes' starting point, while the other five are situated near the [[Phantom]].
 
Once all of the lights are destroyed, the [[Phantom]] becomes vulnerable to attacks. From there, the heroes must deal enough damage to him in order to finally defeat him, once and for all.
 
{{Rayman in the Phantom Show}}


[[Category:Battles from Rayman in the Phantom Show]]
[[Category:Battles from Rayman in the Phantom Show]]