Elevator Ambush: Difference between revisions
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==Area 3== | ==Area 3== | ||
At the start of this area, the team can hear a [[Sharkman]] grunting as he throws electrifying objects that will hurt the heroes if they come into contact. The first secret area can be found by going underwater near a different [[Sharkman]]. Shortly after, the heroes will go underwater. They need to be careful of the pipes that can crush them and the [[missile]]s being shot from an opening. The second [[Skull Coin]] is under a [[Dark Sentry]] and three underwater mines. Then, red homing [[missile]]s appear. The heroes need to be quick as they continue to [[Swimming|swim]]. The second secret area is located behind a fake foreground wall. The door is to the right of the second secret area. | At the start of this area, the team can hear a [[Sharkman]] grunting as he throws electrifying objects that will hurt the heroes if they come into contact. The first secret area can be found by going underwater near a different [[Sharkman]]. Shortly after, the heroes will go underwater. They need to be careful of the pipes that can crush them and the [[missile]]s being shot from an opening. The second [[Skull Coin]] is under a [[Dark Sentry]] and three underwater mines. Then, red homing [[missile]]s appear. The heroes need to be quick as they continue to [[Swimming|swim]]. The second secret area is located behind a fake foreground wall. The door is to the right of the second secret area. | ||
<gallery widths="320px" heights="180px"> | |||
Elevator Ambush 5.jpg|A [[Sharkman]] | |||
Elevator Ambush 8.jpg|A [[Teensie]] tied to a crushing pipe | |||
Elevator Ambush 9.jpg|A barrage of [[missile]]s | |||
</gallery> | |||
===Queen [[Teensie]] area=== | ===Queen [[Teensie]] area=== | ||
The players need to [[Swimming|swim]] behind a strange sea creature that will block the dangerous lights of the [[Dark Sentry|Dark Sentries]] in order to reach the [[cage]] at the end. | The players need to [[Swimming|swim]] behind a [[Mecha Mini-Murray|strange sea creature]] that will block the dangerous lights of the [[Dark Sentry|Dark Sentries]] in order to reach the [[cage]] at the end. | ||
<gallery widths="320px" heights="180px"> | |||
Elevator Ambush 6.jpg|[[Rayman]] must avoid the [[Dark Sentry|Dark Sentries]]. | |||
Elevator Ambush 7.jpg|The freed [[Teensie]] | |||
</gallery> | |||
===King [[Teensie]] area=== | ===King [[Teensie]] area=== | ||
The heroes must get onto a the moveable platforms and maneuver to avoid the multiple [[Dark Sentry|Dark Sentries]]. | The heroes must get onto a the moveable platforms and maneuver to avoid the multiple [[Dark Sentry|Dark Sentries]]. | ||
<gallery widths="320px" heights="180px"> | |||
Elevator Ambush 10.jpg|The start of the area | |||
Elevator Ambush 11.jpg|A [[Lum (UbiArt games)|Lum]] [[cage]] inside the light of a [[Dark Sentry]] | |||
</gallery> | |||
==Area 4== | ==Area 4== | ||