Rayman 3 (Game Boy Advance): Difference between revisions

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==Single-player Gameplay==
==Single-player Gameplay==
Like in ''Rayman 2'', Rayman has to collect 999 [[Yellow Lum]]s and also find [[50 cage]]s, though this time it is unknown whether or not the [[Heart of the World]] has been broken again by the [[Robo-Pirate]]s, as it has become his main mission to find Globox and have the Dark Lum removed and destroyed. The Yellow Lums are found in the vast majority of the levels, though 14 of them have between 2-4 cages each, unlike the original ''Rayman'' in which the 102 cages of Electoons are divided neatly into 6 for each level.  Also, not all 50 cages have to be broken in order to reach the [[Heart of the Ancients]].
Like in ''Rayman 2'', Rayman has to collect 999 [[Yellow Lum]]s and also find 50 [[cage]] - apparently the [[Heart of the World]] has been broken again by the [[Robo-Pirate]]s, but it has also become his main mission to find Globox and have the Dark Lum removed and destroyed. The Yellow Lums are found in the vast majority of the levels, though 14 of them have between 2-4 cages each, unlike the original ''Rayman'' in which the 102 cages of [[Electoon]]s are divided neatly into 6 for each level.  Also, not all 50 cages have to be broken in order to reach the [[Heart of the Ancients]].


The game is split into four hub worlds, which contain between 6-9 levels each, including bonus areas which are unlocked when every single Yellow Lum in a world is collected.  These worlds can be accessed one at a time on a world map similar to that in ''Rayman'', and inside, the levels are presented as curtains rather than [[spiral door]]s.  A red curtain is a level that cannot be accessed just yet, while a blue curtain is one which is open for Rayman to step in.  If a blue curtain is sparkling, that means that all the Yellow Lums in that level have been collected.  At the end of these worlds is a [[lightpost]] guarded by [[Teensie]]s, though they will only let Rayman move on if he has completed certain levels.  Rayman can also exit both a level or a world if he walks to the exit signs at the beginning.  Each world contains at least one boss and a Mega Havoc bonus level.
The game is split into four hub worlds, which contain between 6-9 levels each, including bonus areas which are unlocked when every single Yellow Lum in a world is collected.  These worlds can be accessed one at a time on a world map similar to that in ''Rayman'', and inside, the levels are presented as curtains rather than [[Spiral door]]s.  A red curtain is a level that cannot be accessed just yet, while a blue curtain is one which is open for Rayman to step in.  If a blue curtain is sparkling, that means that all the Yellow Lums in that level have been collected.  At the end of these worlds is a [[lightpost]] guarded by [[Teensie]]s, though they will only let Rayman move on if he has completed certain levels.  Rayman can also exit both a level or a world if he walks to the exit signs at the beginning.  Each world contains at least one boss and a Mega Havoc bonus level.


[[Image:R3-2player.png|frame|One of the multi player games available.]]
==Multi-Player Gameplay==
==Multi-Player Gameplay==
...    
As well as the single player story mode, there is also a number of multi player games in which up to four players can play using the Game Boy Advance Game Link cable. Players can either choose the Single-pak link, in which only one Game Pak is needed to play with up to 2 players, or the Multi-Pak link, in which each of up to four players will need a copy of the same cartridge each.
 
===Single-Pak game===
In this game, both players control Rayman riding in the same rocketship that he uses in [[Heart of the Ancients]], and the aim is to defeat each other, akin to the [[Missile Dogfight]] game in ''[[Rayman Revolution]]''.
 
===Tag Mode===
This game is a tag game in which the player with the tag has to hurry and tag the others before their time runs out, and they can only do so by picking up the Fist power-up and using it.
 
===Burglar Mode===
This time, the player with the tag has to keep him or herself as far away from the others as possible, and the first one to reach the maximum time of one minute wins.  A second Burglar map can only be unlocked when [[Rayman]] completes [[Ly's Punch Challenge 2]] in the single player story mode.   
 
===Bumper Car Race===
This is a bumper cars race that is set in the same environment as that in [[Magma Mayhem]], and as such a player has to take care not to get pushed into the lava by the others as they race three laps for first place. 
 
===Bumper Car Arena===
This is the same game as above, only this time the aim is for each player to push their opponents into the lava.  The last one standing is the winner.  This can only be unlocked when all 50 cages have been found and broken.           


[[Image:R3-2player.png|frame|One of the multiplayer games available.]]
==GameCube Link==
==GameCube Link==
Players which have both ''Rayman 3'' on the Game Boy Advance and the Nintendo GameCube can link the two games together using the special Game Boy Advance/GameCube link cable. Both of these have content only playable through this method. On the GameCube, there are unlockable minigames where [[Rayman]] is driving Kart and [[Globox]] is building Rayman's path. There is a second minigame similar to this, except two link cables, two ''Rayman 3'' GBA cartridges, and two GameCube controllers are required. This one is basically the same, though there is a second team consisting of [[Reflux]] and [[Gumsi]]. On the Game Boy Advance, when the link is detected (due to data having to be transferred from the GameCube game to play), shorter bonus stages are available to play. A new bonus stage becomes available for every 100 [[Yellow Lum]]s collected (out of 1000).
Players which have both ''Rayman 3'' on the Game Boy Advance and the Nintendo GameCube can link the two games together using the special Game Boy Advance/GameCube link cable. Both of these have content only playable through this method. On the GameCube, there are unlockable minigames where [[Rayman]] is driving Kart and [[Globox]] is building Rayman's path. There is a second minigame similar to this, except two link cables, two ''Rayman 3'' GBA cartridges, and two GameCube controllers are required. This one is basically the same, though there is a second team consisting of [[Reflux]] and [[Gumsi]]. On the Game Boy Advance, when the link is detected (due to data having to be transferred from the GameCube game to play), shorter bonus stages are available to play. A new bonus stage becomes available for every 100 [[Yellow Lum]]s collected (out of 1000).
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==Powers==
==Powers==
Typically, Rayman will need certain powers to reach certain areas and as a result will have to return to them later once Ly the Fairy gives him all the powers he needs.  Thankfully he begins the game with his [[Telescopic fist]], which is much like that in ''Rayman'', though at that point it is basic.   
Typically, Rayman will need certain powers to reach certain areas and as a result will have to return to them later once Ly the Fairy gives him all the powers he needs.  Thankfully he begins the game with his [[Telescopic fist]], which is much like that in ''Rayman'', though at that point it is basic.
 
* '''Double Fists''': This power allows Rayman to quickly use both his fists, which becomes useful for knocking down large objects.
* '''Grappling Fist''': This allows him to grab onto [[Purple Lum]]s and reach places he couldn't before.
* '''Climbing between two walls''': Once Rayman receives this power, he will be able to scale between two walls.
* '''Super Helicopter''': Allows Rayman to fly with his [[Helicopter]] whenever he eats a [[Blue Lum]].   
* '''Body Shot''': This exclusive power allows Rayman to use his body to throw downwards and break weak floors, such as wooden bridges, open.  This can only be done when he is in the air.


==Items==
==Items==
*'''[[Yellow Lum|Yellow Lums]]:''' You have to collect all of these in every level. Some are hidden, and some are in you pathway. Getting all of the Lums in one world gives you access to the Mega Havoc level of that world.
*'''[[Yellow Lum|Yellow Lums]]:''' Rayman has to collect all of these in every level. Some are hidden, and some are in his pathway. Getting all of the Lums in one world gives him access to the Mega Havoc level of that world.
*'''[[Red Lum|Red Lums]]:''' These refill one space of your health bar if you collect one.
*'''[[Red Lum|Red Lums]]:''' These refill one space of Rayman's health if he collects one.
*'''[[Blue Lum|Blue Lums]]:''' Blue Lums let you use your helicopter hair to fly. Most of them only allow you to do it for a short time, but at one point in the game you find one that lets you fly for as long as you want until you reach the end of that part.
*'''[[Blue Lum|Blue Lums]]:''' Blue Lums let Rayman use his helicopter hair to fly. Most of them only allow him to do it for a short time, but at one point in the game he finds one that lets him fly for as long as he wants until he reaches the end of that part.
*'''[[Green Lum|Green Lums]]:''' These work as checkpoints. If you collect a Green Lum, you respawn back at the place you got it if you die.
*'''[[Green Lum|Green Lums]]:''' These work as checkpoints. If Rayman collect a Green Lum, he returns to the place he got it if he dies.
*'''[[Silver Lum|Silver Lums]]:''' Whenever you collect one of these you gain an extra life. They don't appear in the game very often, though.
*'''[[Silver Lum|Silver Lums]]:''' Whenever Rayman collects one of these he will gain an extra life. They are some of the rarest Lums in the game.
*'''[[Cage|Cages]]:''' Cages are hidden throughout the levels, and imprisoned within them are some of the inhabitants. Hit the cage two times to free them.
*'''[[Cage|Cages]]:''' Cages are hidden throughout the levels, and imprisoned within them are some of the inhabitants. Rayman usually has to hit the cage twice to free them.
*'''[[Lightpost|Lightposts]]:''' These are green lights on a post. They always at the end of a part of a level, and whenever you go to one, you proceed to the next part of the level.
*'''[[Lightpost|Lightposts]]:''' These are green lights on a post. They always at the end of a part of a level, and whenever Rayman goes to one, he will proceed to the next part of the level.