Big Bang: Difference between revisions

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Added layout table
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Big Bang is a rather small-sized racing loop placed in a set of narrow corridors and rooms with very tall walls. The landscape is, unlike the twelve main race tracks, which feature a ''[[Rayman 2]]''-related theme, a bright green polygonal mesh. Multiple [[bumper]]s, climbing walls, dash boards, [[Purple Lum]]s and slippery surfaces are present. The player is also confronted by several types of obstacles, such as falling and rolling [[keg]]s, two boxes and moving fences. The most unique of the obstacles are a red mud-like floor with a lot of bumpers with a rotating platform above and a long sliding chute full of [[explosive barrel]]s. The map features only two [[switch]]es. An alternative path is almost always available, except for the final sliding section.
Big Bang is a rather small-sized racing loop placed in a set of narrow corridors and rooms with very tall walls. The landscape is, unlike the twelve main race tracks, which feature a ''[[Rayman 2]]''-related theme, a bright green polygonal mesh. Multiple [[bumper]]s, climbing walls, dash boards, [[Purple Lum]]s and slippery surfaces are present. The player is also confronted by several types of obstacles, such as falling and rolling [[keg]]s, two boxes and moving fences. The most unique of the obstacles are a red mud-like floor with a lot of bumpers with a rotating platform above and a long sliding chute full of [[explosive barrel]]s. The map features only two [[switch]]es. An alternative path is almost always available, except for the final sliding section.
{| class="wikitable mw-uncollapsed" style="text-align: center;"
|-
!colspan="3"| Layout
|-
|colspan="3"| Start/finish line
|-
|style="width: 33.33%;"| Long corridor full of dash boards and explosive barrels
|style="width: 33.33%;"| A bumper and a climbing wall leading to an upper alternative path on the left with a Purple Lum and a sliding ramp
|style="width: 33.33%;"| Alternative path on the right turns into a sliding slope
|-
|colspan="2"| Left turn || End of the alternate path on the left
|-
|colspan="2"| Narrow room with a red mud-like surface and four pads || Two platforms above
|-
|colspan="3"| Climbing wall with falling kegs
|-
|colspan="3"| Checkpoint line; very narrow corridor on the left with rolling kegs
|-
|colspan="2"| Huge hall with red mud floor and bumpers on it || An alternative upper path with thin platform slowly spinning high in the air blocked by a box
|-
| Dash boards and a switch that allows to move the fences ahead || Alternative upper path on the left ends with a sliding slope || Alternative upper path on the right (access via a bumper) with dash boards and fences
|-
|colspan="2mm"| Chechpoint line; start of a wide and long sliding section || Alternativee path on the right turns into a sliding slope with three explosive barrels
|-
|colspan="3"| Left turn
|-
|colspan="2"| Sliding section continuous, two big pillars in the middle || End of the slope on the right
|-
|colspan="3"| Left turn
|-
|colspan="3"|The sliding path features a huge number of explosive barrels; bumper in the middle of the slope, followed by a Purple Lum that allows for acces to an alternative path on the right at the end of the sliding section
|-
|colspan="3"| End of the sliding section
|-
|colspan="3"| Left turn
|-
| A bumper on the left allows to reach upper platforms on the left; the switch on the right retracts said platforms and moves fences above || Alternative upper path on the left made of two platforms with dashboards || Alternative upper path on the right with dashboards and fences
|-
|colspan="3"| Start/finish line
|}


==Gallery==
==Gallery==