Rayman: The Board Game: Difference between revisions

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====Movement====
====Movement====
Main movement actions allow the player to move either forward or backward. You cannot end your turn on a space occupied by another player’s figure. If you end your turn and land on a space with another player on it, you must put your figure on a free space directly above, below, or behind. If those spaces are also unavailable, do not correspond to a platform, or correspond to an obstacle, your figure must remain 1 space behind the other player. When a player on a higher platform moves without using a Glide action and lands on a space without a platform, their figure falls one space at a time until reaching a platform. While falling, players can perform any action except a Jump. However, falling does not count as a Movement action. In games with 2 to 4 players, after all players have finished their turns, the player furthest from the finish gets 1 extra Movement action that they can use immediately. In games with 4+ players, this applies for the 2 players furthest from the finish.
Main movement actions allow the player to move either forward or backward. The player cannot end your turn on a space occupied by another player’s figure. If the player ends their turn and land on a space with another player on it, they must put their figure on a free space directly above, below, or behind. If those spaces are also unavailable, do not correspond to a platform, or correspond to an obstacle, their figure must remain 1 space behind the other player. When a player on a higher platform moves without using a Glide action and lands on a space without a platform, their figure falls one space at a time until reaching a platform. While falling, players can perform any action except a Jump. However, falling does not count as a Movement action. In games with 2 to 4 players, after all players have finished their turns, the player furthest from the finish gets 1 extra Movement action that they can use immediately. In games with 4+ players, this applies for the 2 players furthest from the finish.


====Jump====
====Jump====
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====Crouch====
====Crouch====
Using a Crouch action allows your character to get closer to the ground. Combined with a Movement action, a Crouch action allows you to crawl under a thick platform or a stationary Projectile. You can remain crouched for any number of spaces, but a Crouch action alone does not count as a Movement action. If you happen to crawl under a thick platform with a stationary Projectile on it, you only need 1 Crouch action to crawl beneath both. A Crouch action will end after a player’s turn, unless the figure is positioned under a thick platform. If you begin a turn under a thick platform, you are already considered crouched and do not need to use another Crouch action. However, you cannot end your turn on a space occupied by a stationary Projectile, even if you used a Crouch action to crawl underneath it. When you exit from under a thick platform or stationary Projectile, your character immediately stops crouching. You cannot use a Crouch action while gliding. To use a Crouch action, you must first end your Glide action. If you want to Glide again afterwards, you may use a second Glide action once you are no longer crouched.
Using a Crouch action allows the character to get closer to the ground. Combined with a Movement action, a Crouch action allows you to crawl under a thick platform or a stationary Projectile. The player can remain crouched for any number of spaces, but a Crouch action alone does not count as a Movement action. If the player happens to crawl under a thick platform with a stationary Projectile on it, they only need 1 Crouch action to crawl beneath both. A Crouch action will end after a player’s turn, unless the figure is positioned under a thick platform. If the player begins a turn under a thick platform, they are already considered crouched and do not need to use another Crouch action. However, they cannot end your turn on a space occupied by a stationary Projectile, even if they used a Crouch action to crawl underneath it. When the player exits from under a thick platform or stationary Projectile, their character immediately stops crouching. The player cannot use a Crouch action while gliding. To use a Crouch action, the player must first end your Glide action. If they want to Glide again afterwards, they may use a second Glide action once they are no longer crouched.


===Tokens===
===Tokens===
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====[[Heart]]====
====[[Heart]]====
Heart tokens can save the player from harm. Each player can only have 1 active Heart token at a time. When the player plays a Heart action, they must