Rayman: The Board Game: Difference between revisions
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====Jump==== | ====Jump==== | ||
Players can Jump to reach upper platforms. While using a Jump action, a character can only travel upwards. Using 1 Jump, a player can move from level 1 to level 2, or from level 2 to level 3. Players cannot travel 2 levels with 1 Jump action. Each Jump must be performed from a platform; players cannot Jump from an empty space. While jumping upwards, a player can move through a normal platform, but they cannot move their figure downwards through a platform. Additionally, | Players can Jump to reach upper platforms. While using a Jump action, a character can only travel upwards. Using 1 Jump, a player can move from level 1 to level 2, or from level 2 to level 3. Players cannot travel 2 levels with 1 Jump action. Each Jump must be performed from a platform; players cannot Jump from an empty space. While jumping upwards, a player can move through a normal platform, but they cannot move their figure downwards through a platform. Additionally, the player cannot Jump while crawling. To reach a higher platform, a player could use 1 Jump action followed by a Movement action to reach a platform that is one space away. | ||
====[[Telescopic fist|Slap]]==== | ====[[Telescopic fist|Slap]]==== | ||
Slaps are used to either attack enemies, hit other players, or liberate a Teensy, and are among the most versatile and important Actions in the game. If a space is occupied by another player and a Teensy Prisoner token, | Slaps are used to either attack enemies, hit other players, or liberate a Teensy, and are among the most versatile and important Actions in the game. If a space is occupied by another player and a Teensy Prisoner token, the player must choose to either use a Slap action to hit the player or free the Teensy. If they choose the latter, they will need an additional Slap action to then hit the player. If the player land on a space with an enemy, they can use 1 Slap to defeat them and gain a Bonus card. If another player’s figure is on a space occupied by an enemy, they cannot use a Slap to defeat that enemy at the moment, as that enemy is considered already defeated. If they slap that player first and move their figure away, however, they may then defeat that enemy. The player cannot Slap an enemy that they are already on at the start of your turn - that enemy is already considered eliminated. Each enemy can only be eliminated once per player, per turn. Once they have eliminated an enemy, they can go over it without fighting it again. If they eliminate an enemy but don’t end their turn on its space, another player can target the same enemy during their turn. | ||
The player can Slap from a distance by using 2 Slaps to hit a target 1 space away from them in any direction. Using 3 Slaps allows them to hit a target 2 spaces away, and 4 Slaps can hit a target 3 spaces away. The player cannot hit a target further than 3 spaces away. The player can Slap from a distance through platforms, but not through walls. They can Slap another player to move them 1 space away. If the player hits the player from behind, they must move forward. If they hit them from the front, they must move backward. If they are on the same space, above, or below another player, and they Slap them, the player that slapped them can choose in which direction to move their figure. | |||
====[[Helicopter|Glide]]==== | ====[[Helicopter|Glide]]==== | ||
Using a Glide action allows | Using a Glide action allows the player’s character to stabilize in the air. Combined with a Movement action, 1 Glide action allows the player to move around on the same level without using a platform. The player can remain floating any number of spaces, but a Glide action alone does not count as a Movement action. The player can also Glide at ground level, allowing their character to fly over obstacles and potentially save [[Teensie]]s hidden there. Using a Slap action while gliding will end their Glide action. To stay in the air, the player must use a second Glide action; otherwise, their character will fall until they reach a platform. Glide actions must always end on ground level or on a platform. The player cannot use Crouch or Jump actions while gliding. If they Glide from a higher level and wish to fall 1 or 2 spaces below before stabilizing and gliding again, the player must stop their Glide action, then use another one. | ||
====Crouch==== | ====Crouch==== | ||