Rayman: The Board Game: Difference between revisions
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Using a Crouch action allows the character to get closer to the ground. Combined with a Movement action, a Crouch action allows you to crawl under a thick platform or a stationary Projectile. The player can remain crouched for any number of spaces, but a Crouch action alone does not count as a Movement action. If the player happens to crawl under a thick platform with a stationary Projectile on it, they only need 1 Crouch action to crawl beneath both. A Crouch action will end after a player’s turn, unless the figure is positioned under a thick platform. If the player begins a turn under a thick platform, they are already considered crouched and do not need to use another Crouch action. However, they cannot end your turn on a space occupied by a stationary Projectile, even if they used a Crouch action to crawl underneath it. When the player exits from under a thick platform or stationary Projectile, their character immediately stops crouching. The player cannot use a Crouch action while gliding. To use a Crouch action, the player must first end your Glide action. If they want to Glide again afterwards, they may use a second Glide action once they are no longer crouched. | Using a Crouch action allows the character to get closer to the ground. Combined with a Movement action, a Crouch action allows you to crawl under a thick platform or a stationary Projectile. The player can remain crouched for any number of spaces, but a Crouch action alone does not count as a Movement action. If the player happens to crawl under a thick platform with a stationary Projectile on it, they only need 1 Crouch action to crawl beneath both. A Crouch action will end after a player’s turn, unless the figure is positioned under a thick platform. If the player begins a turn under a thick platform, they are already considered crouched and do not need to use another Crouch action. However, they cannot end your turn on a space occupied by a stationary Projectile, even if they used a Crouch action to crawl underneath it. When the player exits from under a thick platform or stationary Projectile, their character immediately stops crouching. The player cannot use a Crouch action while gliding. To use a Crouch action, the player must first end your Glide action. If they want to Glide again afterwards, they may use a second Glide action once they are no longer crouched. | ||
===Tokens=== | ===Tokens & Others=== | ||
There are also a number of tokens in the game. | There are also a number of tokens and other mechanics in the game. | ||
====[[Heart]]==== | ====[[Heart]]==== | ||
Heart tokens can save the player from harm. Each player can only have 1 active Heart token at a time. When the player plays a Heart action, they must | Heart tokens can save the player from harm. Each player can only have 1 active Heart token at a time. When the player plays a Heart action, they must take a Heart token and place it in front of them on their Player card. If the player is hit by a Projectile, Boss, enemy, or stumble upon an obstacle, they will lose their Heart token. If a player doesn’t have a Heart token, their character is considered defeated. When a character is defeated, they must move 2 spaces back, at any level, but they gain temporary immunity and are unaffected by any further damage until the end of the current player’s turn. If that new space is not available, the player must keep moving backwards until they find an open space. Depending on the tiles, the player could even end up on the lowest level. Players cannot use a Heart token to defend against another player’s Slap action, however if they encounter an enemy and don’t have a Slap action available, they can use their Heart token to move through them. In cooperative mode, the player can give a Heart token to another player who doesn’t have one by playing a Heart action. | ||
==[[Lum (UbiArt games)|Lums]]== | |||
==External links== | ==External links== | ||