Rayman: The Board Game: Difference between revisions
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*Hypersonic: (Ability currently indecipherable) The player can trade a Lum for a Movement action. | *Hypersonic: (Ability currently indecipherable) The player can trade a Lum for a Movement action. | ||
*Miniaturization: (Ability currently indecipherable) The player can trade a Lum for a Heart. | *Miniaturization: (Ability currently indecipherable) The player can trade a Lum for a Heart. | ||
===Projectile Cards=== | |||
In Hero and Legend modes, and for custom games, there are various effects for Projectiles that are triggered depending on the die value. | |||
*Rollling a 1 makes Projectiles Boosted. The player moves all projectiles on the 1-2 level. | |||
*Rolling a 2 makes a Projectile make enemies Stronger. Enemies take 2 Slaps to defeat next round. | |||
*Rolling a 3 makes Projectiles create an Explosion. All players in a space orthogonally adjacent to a projectile go back 1 space. | |||
*Rolling a 4 makes a Projectile summon Bullies. Players adjacent to an enemy are pushed 1 space away from them. | |||
*Rolling a 5 makes a Projectile cause all players on the first level (1-2) to be Mesmerized, forcing them to move back 1 space. | |||
*Rolling a 6 makes a Projectile summon Minions. When defeated, enemies no longer give players Bonus Cards. | |||
==External links== | ==External links== | ||