Rayman: The Board Game: Difference between revisions

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*Hypersonic: (Ability currently indecipherable) The player can trade a Lum for a Movement action.
*Hypersonic: (Ability currently indecipherable) The player can trade a Lum for a Movement action.
*Miniaturization: (Ability currently indecipherable) The player can trade a Lum for a Heart.
*Miniaturization: (Ability currently indecipherable) The player can trade a Lum for a Heart.
===Projectile Cards===
In Hero and Legend modes, and for custom games, there are various effects for Projectiles that are triggered depending on the die value.
*Rollling a 1 makes Projectiles Boosted. The player moves all projectiles on the 1-2 level.
*Rolling a 2 makes a Projectile make enemies Stronger. Enemies take 2 Slaps to defeat next round.
*Rolling a 3 makes Projectiles create an Explosion. All players in a space orthogonally adjacent to a projectile go back 1 space.
*Rolling a 4 makes a Projectile summon Bullies. Players adjacent to an enemy are pushed 1 space away from them.
*Rolling a 5 makes a Projectile cause all players on the first level (1-2) to be Mesmerized, forcing them to move back 1 space.
*Rolling a 6 makes a Projectile summon Minions. When defeated, enemies no longer give players Bonus Cards.


==External links==
==External links==