Rayman: The Board Game: Difference between revisions

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In Hero and Legend modes, and for custom games, there are various effects for Projectiles that are triggered depending on the die value. The following effects are from the Level 1 Projectiles, as Level 2 Projectile effects have not been displayed yet.
In Hero and Legend modes, and for custom games, there are various effects for Projectiles that are triggered depending on the die value. The following effects are from the Level 1 Projectiles, as Level 2 Projectile effects have not been displayed yet.


*Rollling a 1 makes Projectiles Boosted. The player moves all projectiles on the 1-2 level.
*Rolling a 1 makes Projectiles Boosted. The player moves all projectiles on the 1-2 level.
*Rolling a 2 makes a Projectile make enemies Stronger. Enemies take 2 Slaps to defeat next round.
*Rolling a 2 makes a Projectile make enemies Stronger. Enemies take 2 Slaps to defeat next round.
*Rolling a 3 makes Projectiles create an Explosion. All players in a space orthogonally adjacent to a projectile go back 1 space.
*Rolling a 3 makes Projectiles create an Explosion. All players in a space orthogonally adjacent to a projectile go back 1 space.