Rayman: The Board Game: Difference between revisions
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In Hero and Legend modes, and for custom games, there are various effects for Projectiles that are triggered depending on the die value. The following effects are from the Level 1 Projectiles, as Level 2 Projectile effects have not been displayed yet. | In Hero and Legend modes, and for custom games, there are various effects for Projectiles that are triggered depending on the die value. The following effects are from the Level 1 Projectiles, as Level 2 Projectile effects have not been displayed yet. | ||
* | *Rolling a 1 makes Projectiles Boosted. The player moves all projectiles on the 1-2 level. | ||
*Rolling a 2 makes a Projectile make enemies Stronger. Enemies take 2 Slaps to defeat next round. | *Rolling a 2 makes a Projectile make enemies Stronger. Enemies take 2 Slaps to defeat next round. | ||
*Rolling a 3 makes Projectiles create an Explosion. All players in a space orthogonally adjacent to a projectile go back 1 space. | *Rolling a 3 makes Projectiles create an Explosion. All players in a space orthogonally adjacent to a projectile go back 1 space. | ||