Pipe Maze: Difference between revisions

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In ''[[Rayman Rush]]'', Pipe Maze serves a more prominent role, as it is supposed to be the most complex and the most difficult level in the theme of the [[Robo-Pirate|Pirate]] factory, being one of the four stages in Zone 2. The level can be played in five modes: Training, Championship, Time Attack, Lums (56 [[Yellow Lum]]s) and Target (28 [[Popolopoï]]s). The track includes only one checkpoint line and seven [[switch]]es.
In ''[[Rayman Rush]]'', Pipe Maze serves a more prominent role, as it is supposed to be the most complex and the most difficult level in the theme of the [[Robo-Pirate|Pirate]] factory, being one of the four stages in Zone 2. The level can be played in five modes: Training, Championship, Time Attack, Lums (56 [[Yellow Lum]]s) and Target (28 [[Popolopoï]]s). The track includes only one checkpoint line and seven [[switch]]es.


The general layout bears some similarities to the other versions of the level; however, a lot of obstacles have been added, changed, or completely removed. The map has many more switchesm allowing to change the accessibility of the alternative paths, especially in the very first section of the course, where the bridge has been replaced with multiple platforms with speed boosters and [[bumper]]s. Sliding sections now feature numerous [[explosive barrel]]s. A couple of new obstacles exclusive to [[Rayman Rush]] port have been added: shooting [[cannon]]s and floating metal platforms activated by switches. A climbing wall with rolling [[keg]]s has been replaced with a climbing wall with moving lasers and yet another switch. The last section of the map is fairly empty and does not feature [[electric barrel]]s.
The general layout bears some similarities to the other versions of the level; however, a lot of obstacles have been added, changed, or completely removed. The map has many more switches, allowing to change the accessibility of the alternative paths, especially in the very first section of the course, where the bridge has been replaced with multiple platforms with speed boosters and [[bumper]]s. Sliding sections now feature numerous [[explosive barrel]]s. A couple of new obstacles exclusive to [[Rayman Rush]] port have been added: shooting [[cannon]]s and floating metal platforms activated by switches. A climbing wall with rolling [[keg]]s has been replaced with a climbing wall with moving lasers and yet another switch. The last section of the map is fairly empty and does not feature [[electric barrel]]s.


== Gallery ==
== Gallery ==