Rayman: The Board Game: Difference between revisions
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6 Player Cards are included in the base game. Player Cards are used to store Bonus Cards. In Legend mode, custom modes, or co-op and solo modes, the back of the cards have a Special Ability and a Trade that can be performed using [[Lum (UbiArt games)|Lum]] actions. | 6 Player Cards are included in the base game. Player Cards are used to store Bonus Cards. In Legend mode, custom modes, or co-op and solo modes, the back of the cards have a Special Ability and a Trade that can be performed using [[Lum (UbiArt games)|Lum]] actions. | ||
*Combat Master: | *Smasher (formerly Combat Master): It only costs the player 1 Slap to hit targets from 1, 2 Slaps to hit targets 2 spaces away, 3 Slaps to hit targets 3 spaces away, and so on. If the player hits a target 2 or more spaces away, they also gain 1 Movement action. Players can trade a Lum for a Slap. *It still takes 1 Slap to hit a target on their same space. | ||
*Stealth Master: | |||
*Climbing Master: | *Weaver (formerly Stealth Master): The player can use a Crouch to move past an enemy without Slapping one or losing a [[Heart]]. If they so, they gain 1 Movement action. Players can trade a Lum for a Crouch. | ||
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* | *Scrambler (formerly Climbing Master): The player can use 2 Jump actions to reach a higher level without a platform. The player also gains 1 Movement action. The player can trade a Lum for a Jump. | ||
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*Sneaker (formerly Miniaturization): The player may trade a Heart for a Crouch at any time during their turn. The player gains a Movement action for every 2 Crouch actions that they have. The player can trade a Lum for a Heart. | |||
*Drifter: The player can go up or down during a Glide action without interrupting it. The player gains a Movement action for every 2 Glide actions that they have. The player can trade a Lum for a Glide. | |||
*Dasher: The player can use 2 Movement actions when leaving a platform or using a Jump action before falling to gravity. The player can trade a Lum for a Movement action. | |||
*Extended Flight (scrapped): The player can use a second Glide action to stay in the air between turns. The player also gains 1 Movement action. The player can trade a Lum for a Glide. | |||
*Hypersonic (scrapped): When the player uses 1 Jump, they can use 2 Movement actions instead of only 1. The player can trade a Lum for a Movement action. | |||
===Projectile Cards=== | ===Projectile Cards=== | ||