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| ===Projectile Cards=== | | ===Projectile Cards=== |
| In Hero and Legend modes, and for custom games, there are various effects for Projectiles that are triggered depending on the die value. The following effects are for [[live missile]]s, as the effects of the other projectiles have not been displayed yet. | | In Hero and Legend modes, and for custom games, there are various effects for Projectiles that are triggered depending on the die value. |
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| *Rolling a 1 makes Projectiles Boosted. The player moves all projectiles on the 1-2 level.
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| *Rolling a 2 makes a Projectile make enemies Stronger. Enemies take 2 Slaps to defeat next round.
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| *Rolling a 3 makes Projectiles create an Explosion. All players in a space orthogonally adjacent to a projectile go back 1 space.
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| *Rolling a 4 makes a Projectile summon Bullies. Players adjacent to an enemy are pushed 1 space away from them.
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| *Rolling a 5 makes a Projectile cause all players on the first level (1-2) to be Mesmerized, forcing them to move back 1 space.
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| *Rolling a 6 makes a Projectile summon Minions. When defeated, enemies no longer give players Bonus Cards.
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| ===Bonus Cards=== | | ===Bonus Cards=== |