Rayman: The Board Game: Difference between revisions

RayGamer99 (talk | contribs)
RayGamer99 (talk | contribs)
Line 498: Line 498:


===Projectile Cards===
===Projectile Cards===
In Hero and Legend modes, and for custom games, there are various effects for Projectiles that are triggered depending on the die value. The following effects are for [[live missile]]s, as the effects of the other projectiles have not been displayed yet.
In Hero and Legend modes, and for custom games, there are various effects for Projectiles that are triggered depending on the die value.
 
*Rolling a 1 makes Projectiles Boosted. The player moves all projectiles on the 1-2 level.
*Rolling a 2 makes a Projectile make enemies Stronger. Enemies take 2 Slaps to defeat next round.
*Rolling a 3 makes Projectiles create an Explosion. All players in a space orthogonally adjacent to a projectile go back 1 space.
*Rolling a 4 makes a Projectile summon Bullies. Players adjacent to an enemy are pushed 1 space away from them.
*Rolling a 5 makes a Projectile cause all players on the first level (1-2) to be Mesmerized, forcing them to move back 1 space.
*Rolling a 6 makes a Projectile summon Minions. When defeated, enemies no longer give players Bonus Cards.


===Bonus Cards===
===Bonus Cards===