Rayman: The Board Game: Difference between revisions

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*[[Firecracker]]s (added when the game's Kickstarter campaign reached $270,000 CAD)
*[[Firecracker]]s (added when the game's Kickstarter campaign reached $270,000 CAD)
*[[Helicopter bomb|Flying bombs]]
*[[Helicopter bomb|Flying bombs]]
====Movement exceptions====
There are various situations where a player's character may be moved without using Action cards or Bonus tokens, outside of their regular turn (such as being Slapped, taking damage, or using the Movement bonus granted to the player in last position), putting the player in such tricky positions as:
*Being moved to the same space as another player: A player cannot end their movement on the same space as another player's figure. If they land on a space occupied by another player, they must place their figure in an empty space directly above, below, or behind them. If those spaces are also occupied by another player or an obstacle, the figure must be moved to an empty space further back, at any level. If they choose to land on an enemy, their character will take damage or, if they have one, lose their [[Heart]] token. They may place their figure on an empty space above or below another player, even if it contains a thick platform. In this case, they are automatically considered Crouching.
*Being moved to a space with an enemy: If pushed onto a space occupied by an enemy, the player loses their [[Heart]] token, if they have one, or take damage unless it's an enemy they've already defeated during their turn.
*Being moved to a space with a thick platform: If landing on a space with a thick platform, the player is considered Crouched and remains on the space.
*Being moved to a space without a platform: If landing on a space without a platform, gravity takes effect, and they fall until they reach a platform or the ground (first level).
*Being moved to a space with an obstacle: If pushed onto a space with an obstacle, they lose their [[Heart]] token, if they have one, or take damage. Their figure cannot remain on an obstacle, so they must move it to an available free space on the same column. If no free space is available, they must continue moving back one column at a time until they find an open space. A player cannot end their movement on an obstacle and cannot suffer consecutive damage due to their temporary immunity.
*Being thrown against a wall: If thrown against a wall, either in front or behind, and they have a [[Heart]] token, the player loses it. Since walls are impassable, the player remains in their current space. If they don't have a [[Heart]] token, however, their character takes damage and must move two spaces back, following the same rules as earlier. If the player is pushed backward into a wall and don't have a [[Heart]] token, they would normally take damage and move back two spaces; however, since they can't pass through the wall, no movement or damage occurs.
*5 or 6 players: If one owns the 5-6 Player Expansion, they can add more players to the game. To ensure enough space for all players - since movement cannot end on a space occupied by another player - a player may end their movement on an empty space directly above another player (even if there is no platform).


===Game End===
===Game End===