Pipe Maze: Difference between revisions
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Pipe Maze can be played in five modes in the single-player gameplay: Training, Race, Popolopoï (36 [[Popolopoï]]s to shoot), Lums (56 [[Yellow Lum]]s to collect) and also [[On and On]]. Race and Kill Time modes are available in the multiplayer gameplay. Two checkpoint lines and four [[switch]]es are featured. | Pipe Maze can be played in five modes in the single-player gameplay: Training, Race, Popolopoï (36 [[Popolopoï]]s to shoot), Lums (56 [[Yellow Lum]]s to collect) and also [[On and On]]. Race and Kill Time modes are available in the multiplayer gameplay. Two checkpoint lines and four [[switch]]es are featured. | ||
The layout of the track is a rather flat loop with several right and left turns with occasional changes in width. Pipe Maze seems to be inspired by [[the Sanctuary of Water and Ice]] and the interior of the [[Buccaneer]] from ''[[Rayman 2]]''. The map is located in a giant metal tunnel with rivers of molting lava flowing | The layout of the track is a rather flat loop with several right and left turns with occasional changes in width. Pipe Maze seems to be inspired by [[the Sanctuary of Water and Ice]] and the interior of the [[Buccaneer]] from ''[[Rayman 2]]''. The map is located in a giant metal tunnel with rivers of molting lava flowing alongside the track. Numerous [[Robo-Pirate]] markings and reflectors can be seen on the walls. The players can face such objects and obstacles as: rotating bridge, [[electric barrel]]s, climbing walls, sliding ramps, oily mud, [[electric beam]]s, [[laser]]s, rolling [[keg]]s, speed boosters, [[Purple Lum]]s and [[bumper]]s. | ||
=== ''Rayman Arena'' === | === ''Rayman Arena'' === | ||
In ''[[Rayman Arena]]'', the map can be played in the Obstacle Racing and the Time Attack modes. It features two checkpoint lines and three [[switch]]es. If the Bonus mode is on during the multiplayer gameplay, 20 generators with bonuses are spread throughout the map. | In ''[[Rayman Arena]]'', the map can be played in the Obstacle Racing and the Time Attack modes. It features two checkpoint lines and three [[switch]]es. If the Bonus mode is on during the multiplayer gameplay, 20 generators with bonuses are spread throughout the map. | ||
The layout and the overall look are very similar to the PC and PlayStation 2 version of the map. Some changes have been made regarding alternative upper paths (one got removed, the other one got simplified and another one got expanded with an additional segment) and | The layout and the overall look are very similar to the PC and PlayStation 2 version of the map. Some changes have been made regarding alternative upper paths (one got removed, the other one got simplified and another one got expanded with an additional segment) and several obstacles: the bridge on the start cannot rotate and pools of oil with robotic [[nettle]]s have been added in the large lava room. Additionally, [[electric barrel]]s are completely absent (two nettle replaces them). Along the entire track, [[baby Globox]]es are cheering for the racers on the sides of the course. | ||
=== ''Rayman Rush'' === | === ''Rayman Rush'' === | ||
In ''[[Rayman Rush]]'', Pipe Maze serves a more prominent role, as it is supposed to be the most complex and the most difficult level in the theme of the [[Robo-Pirate|Pirate]] factory, being one of the four stages in Zone 2. The level can be played in five modes: Training, Championship, Time Attack, Lums (56 [[Yellow Lum]]s) and Target (28 [[Popolopoï]]s). The track includes only one checkpoint line and nine [[switch]]es. | In ''[[Rayman Rush]]'', Pipe Maze serves a more prominent role, as it is supposed to be the most complex and the most difficult level in the theme of the [[Robo-Pirate|Pirate]] factory, being one of the four stages in Zone 2. The level can be played in five modes: Training, Championship, Time Attack, Lums (56 [[Yellow Lum]]s) and Target (28 [[Popolopoï]]s). The track includes only one checkpoint line and nine [[switch]]es. | ||
The general layout bears some similarities to the other versions of the level; however, a lot of obstacles have been added, changed, or completely removed. The map has many more switches, allowing to change the accessibility of the alternative paths, especially in the very first section of the course, where the bridge has been replaced with multiple platforms with speed boosters and [[bumper]]s. Sliding sections now feature numerous [[explosive barrel]]s. A couple of new obstacles exclusive to ''[[Rayman Rush]]'' port have been added: shooting [[cannon]]s and floating metal platforms activated by switches. A climbing wall with rolling [[keg]]s has been replaced with a climbing wall with moving lasers | The general layout bears some similarities to the other versions of the level; however, a lot of obstacles have been added, changed, or completely removed. The map has many more switches, allowing to change the accessibility of the alternative paths, especially in the very first section of the course, where the bridge has been replaced with multiple platforms with speed boosters and [[bumper]]s. Sliding sections now feature numerous [[explosive barrel]]s. A couple of new obstacles exclusive to ''[[Rayman Rush]]'' port have been added: shooting [[cannon]]s and floating metal platforms activated by switches. A climbing wall with platforms and rolling [[keg]]s has been replaced with a climbing wall with moving lasers. The last part of the map is fairly empty and does not feature [[electric barrel]]s, but just a single cannon with speed boosters and a short sliding section (floating platforms and a slippery path with an explosive barrel in the upper alternative route). | ||
== Gallery == | == Gallery == | ||