The Echoing Caves: Difference between revisions

Cairnie (talk | contribs)
expanding phase 1, can't be arsed to do the rest now
Line 15: Line 15:
==Original version==
==Original version==
===Phase 1===
===Phase 1===
This part of the area is a rainy part of a forest, and has places where Rayman has to locate and turn on four [[switch]]es in order to access a door which a Red Robo-pirate goes into at the very beginning of the levelThis is another of few areas in the game where [[plum|plums]] grow, and this part of the level also involves swimming.
Before the level starts, a cut scene set in a rainy part of the forest starts, in which a red [[Henchman 800]] ([[File:Lifebar9.png]]) surveys the area, and walks into an automatic door which is then locked.  [[Rayman]] then arrives in the area, jumping off a high ledge, and engages into battle with said Henchman.  When it is defeated, Rayman then has to find four switches to unlock the door and go through.  Any switch can be turned on in no particular order.
 
The first switch is situated in a small wooden stronghold nearby the battle area.  Opposite that is a wooden drawbridge that Rayman must jump from in order to reach the ledge on the other side and drop down the hole in the ground into a small clearing.  In the centre of that, there is another hole filled with clean water - this is a tunnel which leads to a wooden room in which the second switch is found.  Back in the clearing, there is a [[plum]] tree - Rayman has to knock a plum down, take it down a corridor, and throw it at the head of a [[Gorilla Pirate]].  Then he can jump on that, climb the rope ladders and return to where he started.   
 
Rayman then has to cross a pit using two pillars that stand, and jump down a cliff that leads to a misty pond half surrounded by a wooden buliding, where a Blue [[Henchman 800]] ([[File:Lifebar3.png]]) sleeps.  The third switch is found there.  Opposite that switch, Rayman finds a timed switch that triggers the rise of wooden pillars of varying sizes, which Rayman needs to climb to get to the ledge above and climb a rope ladder, leading him down a passage into an area with a vast chasm. 
 
The only way to cross this safely is to use the floating platforms that rise a certain height, turns itself upside down and comes back down again, while taking care not to be tipped over.  At the other side, there is a little pond with a water mill spinning next to a building that Rayman has to go into.  Inside there is a timed switch that opens the door before him, leading him out to a wooden ledge at the side of the wooden building where the last switch can be found.  Not only are all four switches turned on, Rayman is back to where he started, so now he can go through the door.


===Phase 2===
===Phase 2===
[[Rayman]] is now underground, and has to cross a body of green liquid by using a keg as a rocket several times until he comes out into a area of cliffs and sand similar of [[Whale Bay]]. The passage to the Fairy Glade is found in the underground area and is accessed by rocketing over there with a keg.  
...
 
===Back to the Fairy Glade===
...
 
===Phase 3===
...


|-
|-