Ray Breakout: Difference between revisions
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The '''''Breakout'' minigame''' is an unnamed, hidden minigame which can be played only in the Atari Jaguar and | The '''''Breakout'' minigame''' is an unnamed, hidden minigame which can be played only in the Atari Jaguar and PC/MS-DOS versions of [[Rayman 1|the original ''Rayman'' game]]. The minigame is essentially a ''Rayman''-themed version of the Atari-developed arcade game ''Breakout''. | ||
[[Image:Breakout minigame Jaguar 1.jpg|thumb|316px|right|The first screen of the ''Breakout'' minigame in the Atari Jaguar version]] | [[Image:Breakout minigame Jaguar 1.jpg|thumb|316px|right|The first screen of the ''Breakout'' minigame in the Atari Jaguar version]] | ||
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In the Atari Jaguar version of ''[[Rayman 1|Rayman]]'', the ''Breakout'' minigame is unlocked by entering the code 1364 during the introductory animation in which [[Rayman]] is seen chasing his various body parts and assembling himself. This code is hidden in the main game; in the third phase of [[Anguish Lagoon]], in which Rayman rides [[Bzzit]], the friendly [[mosquito]], four clusters of [[Ting]]s in the shape of the numbers ‘1’, ‘3’, ‘6’ and ‘4’ are passed, giving the player a hint as to how the minigame is unlocked. These Ting clusters are only present in the Jaguar version. | In the Atari Jaguar version of ''[[Rayman 1|Rayman]]'', the ''Breakout'' minigame is unlocked by entering the code 1364 during the introductory animation in which [[Rayman]] is seen chasing his various body parts and assembling himself. This code is hidden in the main game; in the third phase of [[Anguish Lagoon]], in which Rayman rides [[Bzzit]], the friendly [[mosquito]], four clusters of [[Ting]]s in the shape of the numbers ‘1’, ‘3’, ‘6’ and ‘4’ are passed, giving the player a hint as to how the minigame is unlocked. These Ting clusters are only present in the Jaguar version. | ||
=== | ===PC/MS-DOS version=== | ||
In the | In the PC/MS-DOS version of ''[[Rayman 1|Rayman]]'', the ''Breakout'' minigame is unlocked by a number of different methods, depending on the particular edition which is being played. In the original edition of the game, it is unlocked by typing the code ‘b76b7081’ on the map of [[the valley]] after the player has broken all the [[Electoon]] [[cage]]s and defeated [[Mr Dark]]. In the edition of the game that was included with the various [[Rayman Designer|Designer games]], it is unlocked by typing ‘cbray’ after finishing the game instead; presumably this replacement was because ‘b76b7081’ was too difficult for players to type and remember. In the ''[[Rayman For Ever]]'' copies, it is acessed by typing ‘olivier’. | ||
==Description== | ==Description== | ||
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As Rayman reaches more and more advanced stages, new types of plum appear. There are green plums, which cannot be vanished (and thus do not need to be vanished in order to finish the stage); Rayman's ball simply bounces off green plums without affecting them. They serve mainly as obstacles to the goal of vanishing the red, purple and orange plums. Green plums have grey leaves. There are also blue plums; these are similar to the green plums, except that they are much bouncier, causing Rayman's ball to speed up whenever it hits one of them. They have pink leaves, and cannot be vanished. Finally there are pinkish-orange plums with brownish-red leaves; in the stages where these plums appear, the entire formation of plums slowly descends towards Rayman, and hitting this special plum causes all the plums to temporarily reverse their descent. These plums cannot be vanished. | As Rayman reaches more and more advanced stages, new types of plum appear. There are green plums, which cannot be vanished (and thus do not need to be vanished in order to finish the stage); Rayman's ball simply bounces off green plums without affecting them. They serve mainly as obstacles to the goal of vanishing the red, purple and orange plums. Green plums have grey leaves. There are also blue plums; these are similar to the green plums, except that they are much bouncier, causing Rayman's ball to speed up whenever it hits one of them. They have pink leaves, and cannot be vanished. Finally there are pinkish-orange plums with brownish-red leaves; in the stages where these plums appear, the entire formation of plums slowly descends towards Rayman, and hitting this special plum causes all the plums to temporarily reverse their descent. These plums cannot be vanished. | ||
=== | ===PC/MS-DOS version=== | ||
The gameplay mechanics in the | The gameplay mechanics in the PC/MS-DOS version of the ''Breakout'' minigame are exactly the same as in the Jaguar version. The scenery is of slightly higher quality, and the chip-generated rendition of [[the Magician]]'s music is replaced with the CD-quality version. Most of the stages in this version are heavily redesigned, though some remain in a similar state to the ones in the Jaguar version. In the bottom-left corner of the screen, there is now a counter telling the player how many vanishable [[plum]]s remain in the current stage. The special plums are recoloured in this version – the green plums with grey leaves are now green plums with green leaves, and they grow darker and eventually vanish if the ball hits them enough times; the pinkish-orange plums with brownish-red leaves are now grey with green leaves; and the blue plums with pink leaves are now blue with green leaves. Flashing plums are now more common – a plum is almost always flashing in this version, making it substantially easier to maintain spare tries (though the maximum number of balls visible on the right side of the screen is only two, and this is an accurate representation of the number of spare balls Rayman has). Instead of always releasing [[Ting]]s, flashing plums also release [[Golden Fist]]s, [[Speed Fist]]s and [[Big Power]]s. If the player runs out of balls, the message ‘See you soon’ is displayed and they are returned to the map of [[the valley]]. If the player manages to complete the entire minigame, they are granted infinite [[continue]]s. | ||
==External links== | ==External links== | ||
*[http://www.youtube.com/watch?v=zkWmuPi-MUU | *[http://www.youtube.com/watch?v=zkWmuPi-MUU ''Breakout'' minigame playthrough at YouTube (PC/MS-DOS)] | ||
*[http://en.wikipedia.org/wiki/Breakout_clone Other ''Breakout'' clones at Wikipedia] | *[http://en.wikipedia.org/wiki/Breakout_clone Other ''Breakout'' clones at Wikipedia] | ||
[[Category:Minigames]] | [[Category:Minigames]] | ||
[[Category:Minigames from Rayman 1]] | [[Category:Minigames from Rayman 1]] | ||