Rayman 1: Difference between revisions
No edit summary |
m Reverted edits by 86.149.161.201 (Talk); changed back to last version by Staceyw |
||
| Line 12: | Line 12: | ||
'''''Rayman''''' (sometimes known as ''Rayman 1'') was [[Rayman]]'s debut game, and was first released in 1995 on the Atari Jaguar, Sony PlayStation, Sega Saturn, and on MS-DOS. A [[Rayman (GBC)|port for the Game Boy Color]] was released in 2000, followed by a port for the Game Boy Advance that was later released in 2001, in which it was renamed ''[[Rayman Advance]]''. | '''''Rayman''''' (sometimes known as ''Rayman 1'') was [[Rayman]]'s debut game, and was first released in 1995 on the Atari Jaguar, Sony PlayStation, Sega Saturn, and on MS-DOS. A [[Rayman (GBC)|port for the Game Boy Color]] was released in 2000, followed by a port for the Game Boy Advance that was later released in 2001, in which it was renamed ''[[Rayman Advance]]''. | ||
== | ==Gameplay== | ||
Rayman is a 2D side-scrolling platform game, unlike its successors. The game is made up of six different worlds, half of which are natural (The Dream Forest, Blue Mountains and the Caves of Skops), while the other half is 'imaginary' (Band Land, Picture City and the Candy Château). Each of these worlds excluding Candy Château contains four or three levels, each with six cages with Electoons to find. The game's difficulty is progressive, meaning that it gets harder as the player continues. | Rayman is a 2D side-scrolling platform game, unlike its successors. The game is made up of six different worlds, half of which are natural (The Dream Forest, Blue Mountains and the Caves of Skops), while the other half is 'imaginary' (Band Land, Picture City and the Candy Château). Each of these worlds excluding Candy Château contains four or three levels, each with six cages with Electoons to find. The game's difficulty is progressive, meaning that it gets harder as the player continues. | ||