Clearleaf Forest: Difference between revisions

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As a level: Forgot to do the secrets, but someone else can do those later.
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===Stage 2===
===Stage 2===
[[Rayman]] and [[Globox]] land in a small area surrounded by [[mushroom]]s. Several [[Hoodlum]]s arrive by [[Hoodlum Zeppelin|Zeppelin]]s, one drinking heavily from a [[keg]] of [[plum juice]]. Rayman must destroy each to gain a [[Vortex]] can of [[Laser-Washing Powder]]; with it he must lower the [[Meadowscrew]] to gain access to the higher levels of the forest. A [[Hoodmonger]] drops a [[Heavy Metal Fist]] which Rayman uses to smash through a barricade to get to a waterfall-filled area. Meanwhile, Globox drinks down the plum juice and flies off. Rayman has to smash a [[cage]] containing a [[Sylkin]] that gives him his first can of [[Lockjaw]]. Rayman makes it safely to the other end of the creek, where he finds Globox, still drunk, standing in front of a Hoodlum camp. Rayman must fight off the Hoodmongers and [[Slapdash]] that guard the area before smashing down a wooden barricade. Rayman has to stick a [[plum]] on its post to get up to a Hoodlum fortress.
[[Rayman]] and [[Globox]] land in a small area surrounded by [[mushroom]]s. Several [[Hoodlum]]s arrive by [[Hoodlum Zeppelin|Zeppelin]]s, one drinking heavily from a [[keg]] of [[plum juice]]. Rayman must destroy each to gain a [[Vortex]] can of [[Laser-Washing Powder]]; with it he must lower a [[Meadowscrew]] to gain access to the higher levels of the forest. A [[Hoodmonger]] drops a [[Heavy Metal Fist]] which Rayman uses to smash through a barricade to get to a waterfall-filled area. Meanwhile, Globox drinks down the plum juice and flies off. Rayman has to smash a [[cage]] containing a [[Sylkin]] that gives him his first can of [[Lockjaw]]. Rayman makes it safely to the other end of the creek, where he finds Globox, still drunk, standing in front of a Hoodlum camp. Rayman must fight off the Hoodmongers and [[Slapdash]] that guard the area before smashing down a wooden barricade. Rayman has to stick a [[plum]] on its post to get up to a Hoodlum fortress.


===Stage 3===
===Stage 3===
[[Rayman]] and [[Globox]] walk along hallways filled with [[plum juice]] bottles. In the centre of a circular room lies the first [[Hoodmonger Soldier]]. Defeating him rewards Rayman with his first ever can of [[Shock Rocket]] [[Laser-Washing Powder]]. Using his [[telescopic fist|fist]] as a rocket, Rayman must manouvre through three obstacle courses to hit three targets of himself and Globox to open three doors. Moving through the hallways, Rayman happens on a [[Hoodboom]], but has no time to defeat him as he quickly runs through a gate which closes sharply. Rayman is trapped unless he uses a [[Vortex]] and [[Lockjaw]] (dropped by two [[Hoodblaster]]s) to lower a [[Meadowscrew]] and swing on a [[flying hook]]. Once he's across, he'll need to activate a [[switch]] that opens the gate so Globox can get through. A band of [[Hoodlum]]s is inside, naturally, and Rayman will have to defeat them all for the aforemented Hoodboom to appear. He is too high up for Rayman to reach, so Rayman will need to find and kill a [[Slapdash]] to obtain another can of Shock Rocket to hit the Hoodboom. After every Hoodlum is dead, Globox drinks a [[keg]] full of plum juice and belches out a purple bubble to help Rayman reach the higher levels of the fortress. Inside is a mass of crates; Rayman must make his way through the fortress, freeing every [[Sylkin]] he comes across. Each will give him a [[Heavy Metal Fist]] can, useful for smashing down barricades with more [[Teensie]]s hidden inside. Eventually, he will have enough cans to take him through a barricade at the far end of the fortress.
[[Rayman]] and [[Globox]] walk along hallways filled with [[plum juice]] bottles. In the centre of a circular room lies the first [[Hoodmonger Soldier]]. Defeating him rewards Rayman with his first ever can of [[Shock Rocket]] [[Laser-Washing Powder]]. Using his [[telescopic fist|fist]] as a rocket, Rayman must manouvre through three obstacle courses to hit three targets of himself and Globox to open three doors. Moving through the hallways, Rayman happens on a [[Hoodboom]], but has no time to defeat him as he quickly runs through a gate which closes sharply. Rayman is trapped unless he uses a [[Vortex]] and [[Lockjaw]] (dropped by two [[Hoodblaster]]s) to lower a [[Meadowscrew]] and swing on a [[flying hook]]. Once he's across, he'll need to activate a [[switch]] that opens the gate so Globox can get through. A band of [[Hoodlum]]s is inside, naturally, and Rayman will have to defeat them all for the aforemented Hoodboom to appear. He is too high up for Rayman to reach, so Rayman will need to find and kill a [[Slapdash]] to obtain another can of Shock Rocket to hit the Hoodboom. After every Hoodlum is dead, Globox drinks a [[keg]] full of plum juice and belches out a purple bubble to help Rayman reach the higher levels of the fortress. Inside is a mass of crates; Rayman must make his way through the fortress, freeing every [[Sylkin]] he comes across. Each will give him a [[Heavy Metal Fist]] can, useful for smashing down barricades with more [[Teensie]]s hidden inside. Eventually, he will have enough cans to take him through a barricade at the far end of the fortress.
===Secret area===
In the first room, above [[Globox]], is an air vent, hiding a [[switch]]. If [[Rayman]] can manouvre a [[Shock Rocket]] to activate the switch, a portion of the floor will open up, containg lots of [[jewel]]s.


===Stage 4 - [[Master Kaag]]===
===Stage 4 - [[Master Kaag]]===
[[Rayman]] and [[Globox]] defeat a [[Hoodmonger Soldier]] and drop down a hole into a dark cave, filled with [[Red Lum]]s. The cave only has one exit: Into the Clearleaf Arena, where the baby [[Master Kaag]] rides atop his stomping machine. Rayman must trigger [[switch]]es to make a [[Laser-Washing Powder|can]] of [[Shock Rocket]] appear. Once Rayman has obtained the power, he must shoot Master Kaag thrice to defeat him (on the third time, [[Slapdash]]es appear on the switches). Rayman then rides the stomping machine into battle, destroying a wave of Hoodmonger Soldiers to open a gate. Once the gate is opened, Globox comes out of hiding and the duo enter [[Otto]]'s office.
[[Rayman]] and [[Globox]] defeat a [[Hoodmonger Soldier]] and drop down a hole into a dark cave, filled with [[Red Lum]]s. The cave only has one exit: Into the Clearleaf Arena, where the baby [[Master Kaag]] rides atop his stomping machine. Rayman must trigger [[switch]]es to make a [[Laser-Washing Powder|can]] of [[Shock Rocket]] appear. Once Rayman has obtained the power, he must shoot Master Kaag thrice to defeat him (on the third time, [[Slapdash]]es appear on the switches). Rayman then rides the stomping machine into battle, destroying a wave of Hoodmonger Soldiers to open a gate. Once the gate is opened, Globox comes out of hiding and the duo enter [[Otto]]'s office.


==Stage 5 - [[Otto]]'s office==
===Stage 5 - [[Otto]]'s office===
[[Rayman]] and [[Globox]] enter the office of [[Otto]] only to find a few [[Hoodmonger]]s running around. Rayman must kill all of them to open the door. Otto fails to extract [[Andre]] and decides to send the duo to [[The Land of the Livid Dead]] to meet his friend [[Romeo]].
[[Rayman]] and [[Globox]] enter the office of [[Otto]] only to find a few [[Hoodmonger]]s running around. Rayman must kill all of them to open the door. Otto fails to extract [[Andre]] and decides to send the duo to [[The Land of the Livid Dead]] to meet his friend [[Romeo]].
===Secret area===
Behind where [[Rayman]] starts is a hole in the wall. If examined, Rayman falls down into a room with lots of [[jewel]]s.


===Stage 6 - Second Teensie Highway===
===Stage 6 - Second Teensie Highway===