The Marshes of Awakening: Difference between revisions
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[[File:R2TGE-PC-TheMarshesOfAwakening-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Marshes of Awakening]] | [[File:R2TGE-PC-TheMarshesOfAwakening-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Marshes of Awakening]] | ||
===Phase 1=== | ===Phase 1=== | ||
Around a large body of swamp water, Rayman must climb over some netting and jump on the lily pads for [[Yellow Lums]]. | Around a large body of swamp water, [[Rayman]] must climb over some netting and jump on the lily pads for [[Yellow Lums]]. On the other side of the netting, there is a large [[cage]], in which [[Sssssam the Snake]] is imprisoned in. Rayman then asks him if he knew anything about the [[Four Masks of Polokus]], but he doesn't know, and confirms that [[Globox]] has been recaptured by the Pirates and taken beyond the Marshes. He then offers the limbless hero to water ski across the swamp water by shooting his scarf and holding on with a beam similar to that when Rayman swings on a [[Purple Lum]]. | ||
Across the water, there are [[Yellow Lum]]s to catch, and several [[piranha]]s, [[Zombie Chicken]]s and a pendulum to avoid, as well as a switch to flick that reveals more Yellow Lums. | Across the water, there are [[Yellow Lum]]s to catch, and several [[piranha]]s, [[Zombie Chicken]]s and a pendulum to avoid, as well as a switch to flick that reveals more Yellow Lums. Sssssam will then go round in a circle, giving Rayman more than one chance to break the cages and collect the [[Lum]]s there, before moving on. | ||
===Phase 2=== | ===Phase 2=== | ||