The Woods of Light: Difference between revisions

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that took way too long
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[[Image:The Isle of Doors DC 01 The Woods of Light.jpg|thumb|320px|left|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Woods of Light]]
[[Image:The Isle of Doors DC 01 The Woods of Light.jpg|thumb|320px|left|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Woods of Light]]


The level is almost identical to that in the original version, though it is graphically enhanced.
The level is almost identical to that in the original version, though it is graphically enhanced. The most notable gameplay enhancement is the inclusion of a [[Purple Lum]] found high up in the air at the near end of the level.  Rayman can only reach this once he climbs between the two walls to the top of the ledge, and then the [[Purple Lum]] will take him onto another ledge that gives him access to the [[Globox Village]], a location exclusive to the Dreamcast version.  However, Rayman will need to return to the Woods of Light in order to use it, once he has rescued [[Ly]] from her prison in the [[Fairy Glade]] and acquired the power to swing onto Purple Lums from the [[Silver Lum]] she gives to him.
 
At the end of the level, a [[Purple Lum]] giving access to [[Globox Village]] can be found, even though [[Rayman]] will have to get [[Ly the Fairy|Ly]]'s [[silver Lum]] in [[the Fairy Glade]] first.


Notably, [[the Hall of Doors]] is replaced by [[the Isle of Doors]] in the Dreamcast version.
Notably, [[the Hall of Doors]] is replaced by [[the Isle of Doors]] in the Dreamcast version.
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[[Image:The Hall of Doors PS1 01 The Clearing.jpg|thumb|320px|left|The [[Spiral Door]] in [[the Hall of Doors]] which leads to the Clearing]]
[[Image:The Hall of Doors PS1 01 The Clearing.jpg|thumb|320px|left|The [[Spiral Door]] in [[the Hall of Doors]] which leads to the Clearing]]


The level was significantly remodelled in the PlayStation version, but very little actually changes in [[Rayman]]'s progression. The waterfall at the beginning of the level is totally different, and the part where [[Rayman]] has to climb between two walls was replaced by several pillars and a rope ladder. [[Murfy]] doesn't appear and the advice is given by [[Ly the Fairy|Ly]] instead.
The level was significantly remodelled in the PlayStation version, but very little actually changes in [[Rayman]]'s progression. The waterfall at the beginning of the level is totally different (the stone bridge is absent), and the part at which [[Rayman]] has to climb between two walls was replaced by several pillars and a rope ladder. [[Murfy]] doesn't appear at all and the advice given from the [[Stones of Thought]] is given telepathically by [[Ly the Fairy|Ly]] instead.


Compared to the original version, there are twice as many [[Yellow Lum]]s and only one [[cage]].
Compared to the original version, there are twice as many [[Yellow Lum]]s to be found, and only one [[cage]], that being the cage carrying the [[Grand Minimus]] - both the cage that was supposed to carry the first [[Yellow Lum]] and the wooden grating underneath it are absent.


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==PlayStation 2 version==
==PlayStation 2 version==
In ''[[Rayman Revolution]]'', this level may only be accessed once, and the beginning area has been completely remodelled. This is where [[Rayman]] acquires his [[magic fist]] from the [[Grand Minimus]], who gives him a [[Silver Lum]].
 
[[File:FamiliarSpiritWoL.jpg|thumb|320px|left|Instead of a [[Yellow Lum]], a [[Familiar Spirit]] is found in the very first cage.]]
 
In ''[[Rayman Revolution]]'', this level may only be accessed once and as such it is not connected to any of the three hubs in the game.  The beginning area has been completely remodelled (for example the waterfall and the stone bridge seen in previous versions are absent). While the five [[Yellow Lum]]s and the two [[cage]]s remain intact in this version, instead of a Yellow Lum, the first of 80 [[Familiar Spirit]]s is rescued from the first cage in the level (the other cage carrying the [[Grand Minimus]] and his cohorts does not count towards the total number of cages in the game), and [[Murfy]] will appear to explain the purpose of these blue spirits. The Yellow Lum that is usually found in the cage in other versions is located at the ledge opposite the ledge on which the [[Baby Globox]]es stand, and a [[Stone of Thought]] explains the purpose of the Yellow Lums instead of Murfy himself initially.
 
At the end of the level, [[Rayman]] finally acquires his [[magic fist]] from the [[Grand Minimus]], who gives him a [[Silver Lum]] that again was passed to him by [[Ly]], thus permanently replacing his punching power which he used to break the cages.  The spiral door the Grand Minimus creates for Rayman will not take him to either the [[Hall of Doors]] nor the [[Isle of Doors]], but to the [[Minisaurus Plain]], therefore he will not be able to return to the Woods of Light from then on.  


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