Rayman Raving Rabbids (Game Boy Advance): Difference between revisions

Dr_st (talk | contribs)
gameplay
Dr_st (talk | contribs)
Line 30: Line 30:
The gameplay is very similar to [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], although somewhat simplified, with fewer, shorter levels. The free-roaming hubs are replaced by simple world maps for each of the 5 worlds in the game. Moving between the worlds is accomplished through portals in the main level. Once a boss level in a given world is completed, the portal to the next one is unlocked.
The gameplay is very similar to [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], although somewhat simplified, with fewer, shorter levels. The free-roaming hubs are replaced by simple world maps for each of the 5 worlds in the game. Moving between the worlds is accomplished through portals in the main level. Once a boss level in a given world is completed, the portal to the next one is unlocked.


Most of the levels are set in classic 2D platformer style. A few of them being time-based and must be completed before the timer runs out or else restarted. The other levels contain a traditional mix of platforming, trap-dodging and enemies. A few of the levels feature time-based 3D kart racing (another concept returning from [[Rayman 3 (Game Boy Advance)|''Rayman 3'' for the Game Boy Advance]]).
Most of the levels are set in classic 2D platformer style. A few of them are time-based and must be completed before the timer runs out or else restarted. The other levels contain a traditional mix of platforming, trap-dodging and enemies. Some levels feature time-based 3D kart racing (another concept returning from [[Rayman 3 (Game Boy Advance)|''Rayman 3'' for the Game Boy Advance]]).


Each world contains 4 levels (with the exception of [[Sweets (world)|The Sweets World]] which has 5), plus one boss level accessible at the end of the world. All levels but the boss levels contain [[Yellow Lum]]s, either 50 or 100 of them. Most of the levels (not including the time-based ones) also contain [[Cage]]s to break (always 5 per level). The levels always contain only a single phase, although sometimes it can be fairly long and have lums or cages in hidden or not easily accessible areas. Any level can be replayed an unlimited number of times to obtain lums and cages missed, although there does not seem to be any requirement to collect them all, other than for the sake of achievement. There is a total of 1550 [[Yellow Lum]]s (more than in any other Rayman game) and a total of 60 [[Cage]]s.
Each world contains 4 levels (with the exception of [[Sweets (world)|The Sweets World]] which has 5), plus one boss level accessible at the end of the world. All levels but the boss levels contain [[Yellow Lum]]s, either 50 or 100 of them. Most of the levels (not including the time-based ones) also contain [[Cage]]s to break (always 5 per level). The levels always contain only a single phase, although sometimes it can be fairly long and have lums or cages in hidden or not easily accessible areas. Any level can be replayed an unlimited number of times to obtain lums and cages missed, although there does not seem to be any requirement to collect them all, other than for the sake of achievement. There is a total of 1550 [[Yellow Lum]]s (more than in any other Rayman game) and a total of 60 [[Cage]]s.