The Echoing Caves: Difference between revisions

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DC and PS2 version differences
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The first switch is situated in a small wooden stronghold nearby the battle area.  Opposite that is a wooden drawbridge that Rayman must jump from in order to reach the ledge on the other side and drop down the hole in the ground into a small clearing.  In the centre of that, there is another hole filled with clean water - this is a tunnel which leads to a wooden room in which the second switch is found.  Back in the clearing, there is a [[plum]] tree - Rayman has to knock a plum down, take it down a corridor, and throw it at the head of a [[Gorilla Pirate]].  Then he can jump on that, climb the rope ladders and return to where he started.   
The first switch is situated in a small wooden stronghold nearby the battle area.  Opposite that is a wooden drawbridge that Rayman must jump from in order to reach the ledge on the other side and drop down the hole in the ground into a small clearing.  In the centre of that, there is another hole filled with clean water - this is a tunnel which leads to a wooden room in which the second switch is found.  Back in the clearing, there is a [[plum]] tree - Rayman has to knock a plum down, take it down a corridor, and throw it at the head of a [[Gorilla Pirate]].  Then he can jump on that, climb the rope ladders and return to where he started.   


Rayman then has to cross a pit using two pillars that stand, and jump down a cliff that leads to a misty pond half surrounded by a wooden buliding, where a [[purple Henchman 800]] sleeps.  The third switch is found there.  Opposite that switch, Rayman finds a timed switch that triggers the rise of wooden pillars of varying sizes, which Rayman needs to climb to get to the ledge above and climb a rope ladder, leading him down a passage into an area with a vast chasm.   
Rayman then has to cross a pit using two pillars that stand, and jump down a cliff that leads to a misty pond half surrounded by a wooden building, where a [[purple Henchman 800]] sleeps.  The third switch is found there.  Opposite that switch, Rayman finds a timed switch that triggers the rise of wooden pillars of varying sizes, which Rayman needs to climb to get to the ledge above and climb a rope ladder, leading him down a passage into an area with a vast chasm.   


The only way to cross this safely is to use the floating platforms that rise a certain height, turns itself upside down and comes back down again, while taking care not to be tipped over.  At the other side, there is a little pond with a water mill spinning next to a building that Rayman has to go into.  Inside there is a timed switch that opens the door before him, leading him out to a wooden ledge at the side of the wooden building where the last switch can be found.  Not only are all four switches turned on, Rayman is back to where he started, so now he can go through the door.
The only way to cross this safely is to use the floating platforms that rise a certain height, turns itself upside down and comes back down again, while taking care not to be tipped over.  At the other side, there is a little pond with a water mill spinning next to a building that Rayman has to go into.  Inside there is a timed switch that opens the door before him, leading him out to a wooden ledge at the side of the wooden building where the last switch can be found.  Not only are all four switches turned on, Rayman is back to where he started, so now he can go through the door.
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===Back to the Fairy Glade===
===Back to the Fairy Glade===
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Rayman must ride a [[Plum]] through a river of slime, then climb on cobwebs above the slime, while shooting [[Caterpillar]]s, to reach a [[Green Lum]]. The next section involves swinging on [[Purple Lum]]s and jumping between wooden pillars standing over the slime. At the end, Rayman lands on a wooden bridge with a [[Henchman 800]] above, hurling explosive kegs at him. Rayman must get a keg to hit a weak part of the bridge, so that it collapses, leaving an opening into the building. Inside, Rayman will battle a [[Purple Henchman 800]] and break the last cage, which was inaccessible during his earlier trip through [[The Fairy Glade]]. This will also free the last two lums from that level. Having completed the task, Rayman will jump into a hole left by missing floorboards to return to the Echoing Caves.


===Phase 3===
===Phase 3===
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==Dreamcast version==
==Dreamcast version==
 
The level is mostly identical to the original with some graphical enhancements in the Phase 1, where now many [[Popolopoï]], [[Mosquito]]es, and strange fish can be seen in the environment. Additionally, the [[Henchman 800]] Rayman must combat in the beginning of Phase 1 is of the drilling type, making the battle harder.
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==PlayStation 2 version==   
==PlayStation 2 version==   
Many changes have been applied to this level as far as level design is concerned. Phase 2 and 3 are gone completely, and Phase 1 now occurs as Phase 2. Phase 1, in this game, is now Phase 2 of the original Precipice, requiring Rayman to climb a sinking tower. Phase 3 is now the Phase 2 of [[The Top of the World]], a level omitted from Revolution. The end of the level now features a Ninja Henchmen battle as the player must destroy one of two generators to reach the Lava Sanctuary. The original Phase 2 and 3 are now found in the Precipice. As a result, this level no longer introduces the flying kegs.
Many changes have been applied to this level as far as level design is concerned. Phase 2 and 3 are gone completely, and Phase 1 now occurs as Phase 2. It has also been significantly altered, and its difficulty increased. The stronghold in which the first switch is located is larger and guarded by a [[Yellow Henchman 800]]. The hole leading to the second switch is now located inside a building, and guarded by two Yellow Henchmen. Three more Henchmen, a [[Purple Henchman 800|Purple]] and two [[Green Henchman 800|Green]] appear near the [[Plum]] after the second switch has been lit, with two more - a Yellow and a Red guarding the ledge above the rope ladders and the [[Gorilla Pirate]]. The misty pond area has been completely removed, and the third switch is now located in a large multi-storey building with several [[Henchmen 800]] to battle. From this area, an elevator leads Rayman to the chasm with floating platforms and the fourth switch, which is guarded by a [[Red Henchman 800]].
 
Phase 1, in this game, is now Phase 2 of the original Precipice, requiring Rayman to climb a sinking tower. Phase 3 is now the Phase 2 of [[The Top of the World]], a level omitted from Revolution. The end of the level now features a Ninja Henchmen battle as the player must destroy one of two generators to reach the Lava Sanctuary. The original Phase 2 and 3 are now found in the Precipice. As a result, this level no longer introduces the flying kegs.


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