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The '''continue''' is a mode that allows [[Rayman]] to continue the game even if he had lost all his [[life|lives]]. | The '''continue''' is a mode that allows [[Rayman]] to continue the game even if he had lost all his [[life|lives]]. | ||
[[File:R1PS1-Continue.jpg|thumb|320px|right|The Continue screen in ''[[Rayman 1|Rayman]]'']] | |||
A clock is found on the continue screen after Rayman loses all his lives. In the PC version of ''[[Rayman 1|Rayman]]'', you can see how many continues you have on the main menu screen. There are only ten clocks in the game, but you can't ever earn them back. You get them all at the start of the game. The clock, like all characters in ''[[Rayman 1|Rayman]]'', is limbless. His hands are set to 2 and 10. In the PlayStation version, Rayman starts with five continues, but there is a cheat to earn some. (This can only be done whilst the player only has three or less continues left, though.) Accept the clock's continue, and whilst Rayman is doing cartwheels, press Up, Down, Right, Left. This will set the clock's continues to 10. | A clock is found on the continue screen after Rayman loses all his lives. In the PC version of ''[[Rayman 1|Rayman]]'', you can see how many continues you have on the main menu screen. There are only ten clocks in the game, but you can't ever earn them back. You get them all at the start of the game. The clock, like all characters in ''[[Rayman 1|Rayman]]'', is limbless. His hands are set to 2 and 10. In the PlayStation version, Rayman starts with five continues, but there is a cheat to earn some. (This can only be done whilst the player only has three or less continues left, though.) Accept the clock's continue, and whilst Rayman is doing cartwheels, press Up, Down, Right, Left. This will set the clock's continues to 10. | ||
To lose a continue, the player has to wait for the clock to count down to 0. To find a clock, just lose all your lives. If you accept the clock's offer for a continue, he starts dancing uncontrollably. If you refuse or you haven't got any, he looks tired. | To lose a continue, the player has to wait for the clock to count down to 0. To find a clock, just lose all your lives. If you accept the clock's offer for a continue, he starts dancing uncontrollably. If you refuse or you haven't got any, he looks tired. | ||
[[File:R3GBA-Continue.png|thumb|320px|right|The Continue screen in ''[[Rayman 3 (Game Boy Advance)|Rayman 3]]'']] | |||
The continue screen is seen again in ''[[Rayman 3 (GBA)|Rayman 3]]'' for the GameBoy Advance. If [[Rayman]] loses all his lives, a screen appears where he is playing basketball with his body. If the A button is pressed in a time of 10 seconds Rayman will score and the player will repeat the level, if it is not, Rayman will go away and the player will return to the Main Menu. Unlike ''[[Rayman 1|the first Rayman game]]'' there are infinite continues. | The continue screen is seen again in ''[[Rayman 3 (GBA)|Rayman 3]]'' for the GameBoy Advance. If [[Rayman]] loses all his lives, a screen appears where he is playing basketball with his body. If the A button is pressed in a time of 10 seconds Rayman will score and the player will repeat the level, if it is not, Rayman will go away and the player will return to the Main Menu. Unlike ''[[Rayman 1|the first Rayman game]]'' there are infinite continues. | ||