Rayman M: Difference between revisions

Haruka (talk | contribs)
No edit summary
Line 149: Line 149:
* '''Buzz Rocket''': When activated, the player will stand to a still (making him or herself vulnerable to attacks)and he or she will instead be in control of a small, highly sensitive flying weapon, the Buzz rocket. It inflicts 5 hit points, on impact on another player. The player can only use it once.
* '''Buzz Rocket''': When activated, the player will stand to a still (making him or herself vulnerable to attacks)and he or she will instead be in control of a small, highly sensitive flying weapon, the Buzz rocket. It inflicts 5 hit points, on impact on another player. The player can only use it once.
* '''Ultimate Barrier''': An indestructible force field that cocoons the player for a few seconds. It also effectively inflicts 1 hit point of damage if it comes in contact with another player.
* '''Ultimate Barrier''': An indestructible force field that cocoons the player for a few seconds. It also effectively inflicts 1 hit point of damage if it comes in contact with another player.
* '''Glue Bomb''': When mastered, this weapon is irresistible to use! It sticks to a player by contact, spinning around the unlucky character then explodes after a few seconds. Inflicts 3 hit points of damage.
* '''Glue Bomb''': When mastered, this weapon is irresistible to use! It sticks to a player by contact, spinning around the unlucky character(until passed on to another) then explodes after a few seconds. Inflicts 3 hit points of damage. Looks very similar to the ''[[Helicopter Bomb]]'' from ''[[Rayman 2]]''.
* '''Rapid Bullets''': Shoots a row of 3 bullets per round. Each bullet inflicts 1 hit point.
* '''Rapid Bullets''': Shoots a row of 3 bullets per round. Each bullet inflicts 1 hit point.
* '''Rubber Bullet''': Can almost always make a direct hit. Can bounce of walls and objects (up to 3 bounces). Each bullet inflicts 1 hit point. In Capture the Fly mode, the player get 5 bullets. It just steals the fly from the carrier and ammo refills over time.
* '''Rubber Bullet''': Can almost always make a direct hit. Can bounce of walls and objects (up to 3 bounces). Each bullet inflicts 1 hit point. In Capture the Fly mode, the player get 5 bullets. It just steals the fly from the carrier and ammo refills over time.