Rayman 2: Difference between revisions

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''"Rayman 2" redirects here. For other uses, see [[Rayman 2 (disambiguation)]].''
''"Rayman 2" redirects here. For other uses, see [[Rayman 2 (disambiguation)]].''


'''''Rayman 2: The Great Escape''''' is Rayman's second game, and is the sequel to [[Rayman 1|Rayman]]. It was first released in 1999 for the Nintendo 64 and was followed by ports for the Sega Dreamcast, PC, and Sony PlayStation, with each port being different in its own way. It was also the first 3D game of the series. ''Rayman 2: The Great Escape'' is often abbreviated as '''''Rayman 2''''' or (to avoid confusion with the similarly named ''[[Rayman Revolution|Rayman 2: Revolution]]'') '''''R2'''''.
'''''Rayman 2: The Great Escape''''' is Rayman's second game, and is the sequel to ''[[Rayman 1|Rayman]]''. It was first released in 1999 for the Nintendo 64 and was followed by ports for the Sega Dreamcast, PC, and Sony PlayStation, with each port being different in its own way. It was also the first 3D game of the series. ''Rayman 2: The Great Escape'' is often abbreviated as '''''Rayman 2''''' or (to avoid confusion with the similarly named ''[[Rayman Revolution|Rayman 2: Revolution]]'') '''''R2'''''.


==Early production==
==Early production==
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==Environment==
==Environment==
Unlike ''Rayman'', ''Rayman 2'' is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor's, but are still unsimilar to the real world. The levels are played in a linear fashion in a World Map known as [[the Hall of Doors]] ([[The Isle of Doors|Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[The Walk of Life|Walk of Life]], and [[The Walk of Power|Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes.
Unlike ''Rayman'', ''Rayman 2'' is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor's, but are still unsimilar to the real world. The levels are played in a linear fashion in a World Map known as [[the Hall of Doors]] ([[The Isle of Doors|Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[The Walk of Life|Walk of Life]], and [[The Walk of Power|Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the cages.


==Levels==
==Levels==
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UbiSoft joined with McDonald's to make a happy meal with Rayman toys. These toys were a Rayman rolling on a walking shell, Rayman on a plum with spinning helicopter hair, a light making cage, a sound making Henchmen 800, a wobbling Globox, and Ly.
UbiSoft joined with McDonald's to make a happy meal with Rayman toys. These toys were a Rayman rolling on a walking shell, Rayman on a plum with spinning helicopter hair, a light making cage, a sound making Henchmen 800, a wobbling Globox, and Ly.


===Tonic Trouble===
===[[Tonic Trouble]]===
Characters from each game made cameo appearances in the other game. In Tonic Trouble, Rayman would be seen during the game's end credits. In Rayman 2, a salesman with a recognizable resemblance to Tonic Trouble characters sells the Grolgoth to Razorbeard later in the game. Tonic Trouble was worked on (though not developed) by Michel Ancel, used the Rayman 2 engine, originally appeared on the same platforms as Rayman 2, and was also released by Ubisoft, giving reason for the crossovers, though Tonic Trouble had not fared well critically or commercially, whereas Rayman 2 became successful in both areas.
Characters from each game made cameo appearances in the other game. In ''[[Tonic Trouble]]'', Rayman would be seen during the game's end credits. In Rayman 2, a salesman with a recognizable resemblance to Tonic Trouble characters sells the Grolgoth to Razorbeard later in the game. Tonic Trouble was worked on (though not developed) by Michel Ancel, used the Rayman 2 engine, originally appeared on the same platforms as Rayman 2, and was also released by Ubisoft, giving reason for the crossovers, though Tonic Trouble had not fared well critically or commercially, whereas ''Rayman 2'' became successful in both areas.


==Remakes==
==Remakes==