Rayman Legends: Difference between revisions
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== Gameplay == | == Gameplay == | ||
The game carries on the style of gameplay from Rayman Origins in which up to four players (depending on the format) simultaneously make their way through various levels. Lums can be collected by finding them in levels, defeating enemies, freeing Teensies, and performing other actions. Collecting Teensies unlocks new worlds, which can be played in any order once they are available. Along with Rayman, Globox, and the Teensies returning as playable characters, players can now control new female character Barbara and her sisters, once they are rescued from certain stages. | The game carries on the style of gameplay from ''[[Rayman Origins]]'' in which up to four players (depending on the format) simultaneously make their way through various levels. Lums can be collected by finding them in levels, defeating enemies, freeing Teensies, and performing other actions. Collecting Teensies unlocks new worlds, which can be played in any order once they are available. Along with Rayman, Globox, and the Teensies returning as playable characters, players can now control new female character Barbara and her sisters, once they are rescued from certain stages. | ||
In addition to the main playable characters, Murfy appears as an assist character and can be controlled by a 5th player (on the Wii U version). Murfy can perform various actions such as cutting through ropes, activating mechanisms, grabbing hold of enemies and assisting in gathering Lums. These offer a range of levels in which co-operation is required to progress. In the PlayStation Vita and Wii U versions of the game, an additional player can control Murfy directly with touch controls, using either the Wii U GamePad or the Vita's touch screen. In single-player mode, control will switch over to Murphy during certain sections whilst the computer controls the player's character. In the PS3/Xbox 360/PC versions of the game, Murphy moves automatically and can be prompted to interact with certain objects with button controls while the player continues to play normally. Other new features include rhythm based levels set to covers of songs such as "Black Betty" and "Eye of the Tiger". | In addition to the main playable characters, Murfy appears as an assist character and can be controlled by a 5th player (on the Wii U version). Murfy can perform various actions such as cutting through ropes, activating mechanisms, grabbing hold of enemies and assisting in gathering Lums. These offer a range of levels in which co-operation is required to progress. In the PlayStation Vita and Wii U versions of the game, an additional player can control Murfy directly with touch controls, using either the Wii U GamePad or the Vita's touch screen. In single-player mode, control will switch over to Murphy during certain sections whilst the computer controls the player's character. In the PS3/Xbox 360/PC versions of the game, Murphy moves automatically and can be prompted to interact with certain objects with button controls while the player continues to play normally. Other new features include rhythm based levels set to covers of songs such as "Black Betty" and "Eye of the Tiger". | ||
The game features over 120 levels, including 40 remastered levels from the original Rayman Origins, which are unlocked by scratching Lucky Tickets. Tickets are earned by collecting a certain amount of Lums in a level, and each ticket is a guaranteed win of either Lums, an ''Origins'' painting, a Teensie, or a Creature. Most new levels feature remixed 'Invaded' versions, which must be completed as quickly as possible. The game also offers daily and weekly challenge stages, in which players can compete with other players via leaderboards in challenges such as collecting a certain number of Lums in a short time, or surviving the longest on a stage. More challenge stages can be accessed by raising the player's 'awesomeness' rating, which increases by collecting trophies earned by rescuing Teensies, collecting a high number of Lums in each level or by having a high leaderboard position at the end of a challenge. A local multiplayer soccer game, [[Kung Foot]], is also featured, in which players use attacks to knock a soccer ball into the opponent's goal. | The game features over 120 levels, including 40 remastered levels from the original Rayman Origins, which are unlocked by scratching Lucky Tickets. Tickets are earned by collecting a certain amount of Lums in a level, and each ticket is a guaranteed win of either Lums, an ''Origins'' painting, a Teensie, or a Creature. Most new levels feature remixed 'Invaded' versions, which must be completed as quickly as possible. The game also offers daily and weekly challenge stages, in which players can compete with other players via leaderboards in challenges such as collecting a certain number of Lums in a short time, or surviving the longest on a stage. More challenge stages can be accessed by raising the player's 'awesomeness' rating, which increases by collecting trophies earned by rescuing Teensies, collecting a high number of Lums in each level or by having a high leaderboard position at the end of a challenge. A local multiplayer soccer game, [[Kung Foot]], is also featured, in which players use attacks to knock a soccer ball into the opponent's goal. | ||
Compared to ''Rayman Origins'', ''Legends'' features heavier shading on most sprites and even makes use of several 3D models (for the bosses of each world and several level elements). ''Legends'' also features real-time lighting, which was not present in Origins; this new technology allowed for levels to employ a light/dark motif, seen especially in the levels of [[20,000 Lums under the Sea]]. Overall, the graphics, while still rendered with the 2D UbiArt engine that was also used in ''Origins'', look more realistic, taking a step away from the slapstick, exaggerated cartoon visuals in ''Origins''. In addition to graphics, the physics were slightly altered, resulting in more precise movement and less "floaty" jumping. | |||
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==Production== | ==Production== | ||
Shortly after the game's November 2011 release, Michel Ancel stated 'One has to know that ''Rayman Origins'' isn't just one game – we plan to make others, with retro 2D gameplay, and to give more and more details on the story.'<ref>GameShake, ''Toulouse Game Show 2011 : interview de Michel Ancel'', http://www.gameshake.fr/?p=923</ref> In March 2012, artistic director Christophe Villez hinted that a new ''Rayman'' game would be revealed in June, at E3 2012.<ref>Bafta.org, ''GAME British Academy Video Games Awards'', http://www.bafta.org/games/awards/</ref> Also in March 2012, Bertrant Chaverot, the general director of Ubisoft Brazil, stated that ''Rayman Origins'' would have a continuation, but did not reveal any details.<ref>Kotaku Brasil, ''[ATUALIZADO] Lá vem Rayman Origins 2, avisa a Ubisoft'' http://www.kotaku.com.br/la-vem-rayman-origins-2-avisa-a-ubisoft/</ref> | Shortly after the game's November 2011 release, Michel Ancel stated 'One has to know that ''Rayman Origins'' isn't just one game – we plan to make others, with retro 2D gameplay, and to give more and more details on the story.'<ref>GameShake, ''Toulouse Game Show 2011 : interview de Michel Ancel'', http://www.gameshake.fr/?p=923</ref> In March 2012, artistic director Christophe Villez hinted that a new ''Rayman'' game would be revealed in June, at E3 2012.<ref>Bafta.org, ''GAME British Academy Video Games Awards'', http://www.bafta.org/games/awards/</ref> Also in March 2012, Bertrant Chaverot, the general director of Ubisoft Brazil, stated that ''Rayman Origins'' would have a continuation, but did not reveal any details.<ref>Kotaku Brasil, ''[ATUALIZADO] Lá vem Rayman Origins 2, avisa a Ubisoft'' http://www.kotaku.com.br/la-vem-rayman-origins-2-avisa-a-ubisoft/</ref> | ||