Spinneroo: Difference between revisions

Master (talk | contribs)
m Tidied
No edit summary
Line 18: Line 18:
'''Spinneroos''', also known as a '''Hoodlocks''' or '''Kagguards''', are large, grey [[Hoodlum]]s who wear chain-mail and carry heavy cannonballs as malicious attacking weapons for any who try to bypass their territory. These are casually wielded back and forth in normal gameplay but vigorously spun as the Spinneroo rotates in attack. The first Spinneroo is encountered in the second part of [[the Bog of Murk]].
'''Spinneroos''', also known as a '''Hoodlocks''' or '''Kagguards''', are large, grey [[Hoodlum]]s who wear chain-mail and carry heavy cannonballs as malicious attacking weapons for any who try to bypass their territory. These are casually wielded back and forth in normal gameplay but vigorously spun as the Spinneroo rotates in attack. The first Spinneroo is encountered in the second part of [[the Bog of Murk]].


These [[Hoodlum]]s typically act as barriers or blockages to paths. Fortunately, they are fairly light in weight and can be shifted backwards by simple shots - the Spinneroo is conventionally defeated by falling in marshland or lava, after being given several consecutive fists. A fully powered [[Heavy Metal Fist]] is also sufficient to defeat a Hoodlock.
These [[Hoodlum]]s typically act as barriers or blockages to paths. Fortunately, they are fairly light in weight and can be shifted backwards by simple shots - the Spinneroo is conventionally defeated by falling in marshland or lava, after being given several consecutive fists. A fully powered [[Heavy Metal Fist]] is also sufficient to defeat a Hoodlock. The sound effect they emit upon defeat is the same as that of the Robo-Pirates in ''Rayman 2''.


Spinneroos also appear in [[Rayman 3 (Game Boy Advance)|the handheld adaptation of ''Rayman 3'']]. In this game, they patrol back and forth on platforms, and [[Rayman]] must use his body-slam power to break the wooden walkways they use, thus killing them in a similar fashion to the [[Gorilla Pirate]]s of ''[[Rayman 2: The Great Escape|Rayman 2]]''. The sound effect they emit upon defeat is the same as that of the Robo-Pirates in ''Rayman 2''.
Spinneroos also appear in [[Rayman 3 (Game Boy Advance)|the handheld adaptation of ''Rayman 3'']]. In this game, they patrol back and forth on platforms, and [[Rayman]] must use his body-slam power to break the wooden walkways they use, thus killing them in a similar fashion to the [[Gorilla Pirate]]s of ''[[Rayman 2: The Great Escape|Rayman 2]]''.  


<table><tr><td valign="top">[[File:Spineroo_R3_GBA.png|frame|center|A Spinneroo, as seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]]]</td>
<table><tr><td valign="top">[[File:Spineroo_R3_GBA.png|frame|center|A Spinneroo, as seen in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]]]</td>
Line 33: Line 33:
{{Hoodlums}}
{{Hoodlums}}
{{R3enemies}}
{{R3enemies}}
[[fr:Toupignard]]
[[Category:Enemies from Rayman 3]]
[[Category:Enemies from Rayman 3]]
[[Category:Enemies from the Game Boy Advance version of Rayman 3]]
[[Category:Enemies from the Game Boy Advance version of Rayman 3]]
[[Category:Hoodlums]]
[[Category:Hoodlums]]