Fakir: Difference between revisions

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| image = [[File:Fakir1.png|center|200px]]
| image = [[File:Fakir1.png|center|200px]]
| alignment = Neutral
| alignment = Neutral
| appears in = ''[[Rayman Origins]]''
| appears in = ''[[Rayman Origins]]'', ''[[Rayman Legends]]''
| species = Glute
| species = [[Globox's species]]
| status = [[Red Wizard]]
| status = [[Red Wizard]]
}}
}}
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{{quote|text=Mystic and cranky protectors of [[the Glade of Dreams|the Glade]]. When [[Polokus|Bubble Dreamer]] [[First Bad Dream|began having bad dreams]], the crotchety Fakirs gathered in the [[Mystical Pique|mystical mountains]] to meditate and chant myopic mantras. They believe that only by serious devotion, deprivation and dreariness, could the magic peoples counteract the effects of the bad dreams, which were certainly devised to punish the other, less serious Glade inhabitants. With the Glade in imminent danger, the Fakirs gathered and delved deep into trance and chanted mystical mantras. Their purpose: to hide the routes to the heart of The Glade where the Maker is said to dream the world. The magic peoples must no longer freely approach the sacred grounds for fear of making the Nightmare even worse, nevertheless, the [[nymph]]s mark the trail with bright [[Lum]]s so that our heroes might find the way....|sign=Official site|source=''[[Rayman Origins]]''}}
{{quote|text=Mystic and cranky protectors of [[the Glade of Dreams|the Glade]]. When [[Polokus|Bubble Dreamer]] [[First Bad Dream|began having bad dreams]], the crotchety Fakirs gathered in the [[Mystical Pique|mystical mountains]] to meditate and chant myopic mantras. They believe that only by serious devotion, deprivation and dreariness, could the magic peoples counteract the effects of the bad dreams, which were certainly devised to punish the other, less serious Glade inhabitants. With the Glade in imminent danger, the Fakirs gathered and delved deep into trance and chanted mystical mantras. Their purpose: to hide the routes to the heart of The Glade where the Maker is said to dream the world. The magic peoples must no longer freely approach the sacred grounds for fear of making the Nightmare even worse, nevertheless, the [[nymph]]s mark the trail with bright [[Lum]]s so that our heroes might find the way....|sign=Official site|source=''[[Rayman Origins]]''}}


'''Fakirs''' are the oldest [[glute]]s of the [[Red Wizard]]s clan in ''[[Rayman Origins]]''. They are dreary fakirs that can usually be found meditating cross-legged, much like the [[Monk]]s. They reside the [[Mystical Pique]].
'''Fakirs''' are the oldest members of the [[Red Wizard]]s clan in ''[[Rayman Origins]]''. They are dreary fakirs that can usually be found meditating cross-legged, much like the [[Monk]]s. They reside the [[Mystical Pique]].


==Appearance==
==Appearance==
Fakirs share most of the features from the other Red Wizards, they're amphibian-like creatures with a dark orange skin, small eyes (usually closed until something hurts them) and light-orange facial hair. They wear dark-green loinclothes, and some piercings on their bodies. Some fakirs have long light-orange beards, while others keep their beards short and wear enormous plain hats on their heads. Fakirs, unlike other glutes, have long, thin legs, which they use to meditate cross-legged.
Fakirs share most of the features from the other Red Wizards, they're amphibian-like creatures with a dark orange skin, small eyes (usually closed until something hurts them) and light-orange facial hair. They wear dark-green loinclothes, and some piercings on their bodies. Some fakirs have long light-orange beards, while others keep their beards short and wear enormous plain hats on their heads. Fakirs, unlike other members of [[Globox's species]], have long, thin legs, which they use to meditate cross-legged.


==Role==
==Role==
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In-game, they can be found meditating. Rayman and friends can hang on the long beard of levitating fakirs and swing around to get to distant platforms. Fakirs with plain hats can be used as platforms to avoid the spikes in which they're usually sitting.
In-game, they can be found meditating. Rayman and friends can hang on the long beard of levitating fakirs and swing around to get to distant platforms. Fakirs with plain hats can be used as platforms to avoid the spikes in which they're usually sitting.
[[fr:Fakir]]


[[Category:Friends from Rayman Origins]]
[[Category:Friends from Rayman Origins]]
[[Category:Glutes]]
[[Category:Friends from Rayman Legends]]
[[Category:Members of Globox's species]]