Rayman 1: Difference between revisions
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'''''Rayman''''' (sometimes known as ''Rayman 1'') was [[Rayman]]'s debut game, and was first released in 1995 on the Atari Jaguar, Sony PlayStation, Sega Saturn, and on MS-DOS. A [[Rayman (GBC)|port for the Game Boy Color]] was released in 2000, followed by a port for the Game Boy Advance that was later released in 2001, in which it was renamed ''[[Rayman Advance]]''. | '''''Rayman''''' (sometimes known as ''Rayman 1'') was [[Rayman]]'s debut game, and was first released in 1995 on the Atari Jaguar, Sony PlayStation, Sega Saturn, and on MS-DOS. A [[Rayman (GBC)|port for the Game Boy Color]] was released in 2000, followed by a port for the Game Boy Advance that was later released in 2001, in which it was renamed ''[[Rayman Advance]]''. | ||
==Plot== | |||
Rayman's world depends on the Great Protoon, in order for people and nature to live in peace and harmony. One day, the game's villain, Mr. Dark, defeats Betilla as she tried to defend the Great Protoon which he steals, causing the Electoons to scatter. They are then captured by hostile creatures that appear after the incident, and are trapped in cages which Rayman has to break open in order to get closer to Mr. Dark's hideout in the Candy Château. At a later point in the game, Mr. Dark kidnaps Betilla. | |||
==Gameplay== | ==Gameplay== | ||
Rayman is a 2D side-scrolling platform game, unlike its successors. The game is made up of six different worlds, half of which are natural (The Dream Forest, Blue Mountains and the Caves of Skops), while the other half is 'imaginary' (Band Land, Picture City and the Candy Château). Each of these worlds excluding Candy Château contains four or three levels, each with six cages with Electoons to find. The game's difficulty is progressive, meaning that it gets harder as the player continues. | Rayman is a 2D side-scrolling platform game, unlike its successors. The game is made up of six different worlds, half of which are natural (The Dream Forest, Blue Mountains and the Caves of Skops), while the other half is 'imaginary' (Band Land, Picture City and the Candy Château). Each of these worlds excluding Candy Château contains four or three levels, each with six cages with Electoons to find. The game's difficulty is progressive, meaning that it gets harder as the player continues. | ||
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==List of Powers and Power-Ups== | ==List of Powers and Power-Ups== | ||
[[Image:BetillaPoingGrappin.png|thumb|Rayman gets all of his permanent powers from [[Betilla the Fairy]].]] | |||
[[Image: | |||
At the start of the game, Rayman is only able to pull a grimace, which is used to scare certain enemies. As he continues, he would receive permanent powers from Betilla the Fairy that gradually widen his abilities, as well as receive a few temporary ones. | At the start of the game, Rayman is only able to pull a grimace, which is used to scare certain enemies. As he continues, he would receive permanent powers from Betilla the Fairy that gradually widen his abilities, as well as receive a few temporary ones. | ||
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===Power-Ups=== | ===Power-Ups=== | ||
* '''[[Ting]]s:''' Small blue bubbles, used either to pay the Magician to enter a bonus stage, or to gain an extra life when 100 are collected. | * '''[[Ting]]s:''' Small blue bubbles, used either to pay the Magician to enter a bonus stage, or to gain an extra life when 100 are collected. | ||
* '''Powers:''' Comes in either a small red atom with a P on the front, or a large red one - the former gives Rayman [[Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Super Power|entire]] health. | * '''Powers:''' Comes in either a small red atom with a P on the front, or a large red one - the former gives Rayman [[Power|one]] or [[Double Power|two]] units of health, while the latter replenishes his [[Super Power|entire]] health. | ||
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* '''[[Golden Fist]]:''' Allows Rayman's fist to be twice as strong. | * '''[[Golden Fist]]:''' Allows Rayman's fist to be twice as strong. | ||
* '''[[Life]]:''' Gives Rayman an extra life, as well as restoring his entire health. | * '''[[Life]]:''' Gives Rayman an extra life, as well as restoring his entire health. | ||
==Characters== | ==Characters== | ||
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==Levels== | ==Levels== | ||
[[Image:CarteRayman1.gif|right|thumb|384px|Rayman's world]] | [[Image:CarteRayman1.gif|right|thumb|384px|Rayman's world]] | ||
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[[Image:R1ProtoMap.png|frame|The world map as seen in the Jaguar Early Prototype]] | [[Image:R1ProtoMap.png|frame|The world map as seen in the Jaguar Early Prototype]] | ||
==Early Jaguar prototype== | ==Early Jaguar prototype== | ||
On 25th August 2008, a Youtube video showing an early prototype of the Jaguar version was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. However, there is no specific prototype number, and it is unknown how much older it is than the Jaguar's demo version. | On 25th August 2008, a Youtube video showing an early prototype of the Jaguar version was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. However, there is no specific prototype number, and it is unknown how much older it is than the Jaguar's demo version, or whether or not this is the same prototype that was used to advertise the game in magazines. | ||
Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator. | Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator. | ||
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* The Magician can be found and is paid with Tings as normal, but instead of normal bonus level, he takes the player to the breakout game. | * The Magician can be found and is paid with Tings as normal, but instead of normal bonus level, he takes the player to the breakout game. | ||
==Jaguar Demo version== | ==Jaguar Demo version== | ||
Along with this newly leaked prototype, there is also a demo version, which displays even more differences between the final version. This version begins with Rayman dropping down in what appears to be a Dream Forest level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by Rayman, even the enemies such as the Hunters and Moskito, indicating poor collision detection. Interestingly, Rayman can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word "Nova" next to it. | Along with this newly leaked prototype, there is also a demo version, which displays even more differences between the final version. This version begins with Rayman dropping down in what appears to be a Dream Forest level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by Rayman, even the enemies such as the Hunters and Moskito, indicating poor collision detection. Interestingly, Rayman can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word "Nova" next to it. | ||