Michel Ancel: Difference between revisions
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Michel Ancel would later have the same role as he did in ''[[Rayman Origins]]'' in the development of ''[[Rayman Legends]]'', which was announced in 2012, and saw release in 2013. | Michel Ancel would later have the same role as he did in ''[[Rayman Origins]]'' in the development of ''[[Rayman Legends]]'', which was announced in 2012, and saw release in 2013. | ||
In 2014, Michel Ancel revealed he had formed an independent games studio called Wild Sheep. It was also revealed that he would continue to contribute to the development of projects at Ubisoft, including "an extremely ambitious new title that is very close to his and the team’s heart." | In 2014, Michel Ancel revealed he had formed an independent games studio called Wild Sheep. It was also revealed that he would continue to contribute to the development of projects at Ubisoft, including "an extremely ambitious new title that is very close to his and the team’s heart." | ||
==Recognition== | |||
On March 13, 2006, he, along with Shigeru Miyamoto and Frédérick Raynal, were knighted by the French Minister of Culture and Communication, Renaud Donnedieu de Vabres, a knight of arts and literature. It was the first time that video game developers were honored with this distinction. | |||
Ancel is also recognized as one of the best game designers in IGN's Top 100 Game Creators, ranking 24th out of 100. <ref>[http://games.ign.com/top-100-game-creators/24.html Top 100 game creators, IGN.com]</ref> | Ancel is also recognized as one of the best game designers in IGN's Top 100 Game Creators, ranking 24th out of 100. <ref>[http://games.ign.com/top-100-game-creators/24.html Top 100 game creators, IGN.com]</ref> | ||
==Design philosophy== | |||
Ancel aims for a high degree of freedom in his games. He is critical of games that claim to offer freedom, but present limits or invisible boundaries where players do not expect them. | |||
In designing Peter Jackson's King Kong, Ancel chose not to show any overlay information to increase the player's immersion in the game world, a design choice also seen in games such as Ico or Another World. For instance, low health is conveyed not with a meter but through blurred vision and the sound of heavy breathing. | |||
Ancel rejects the often held belief that video games of French origin are more original, claiming the problem lies not in the development process, but in risk-averseness at US publishers. | |||
==Games== | ==Games== | ||