Rayman 2: Difference between revisions
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==Early production== | ==Early production== | ||
===2D Game=== | |||
''Main article: [[Rayman 2 (2D prototype)]]'' | ''Main article: [[Rayman 2 (2D prototype)]]'' | ||
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This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the PlayStation version of ''Rayman 2'', and is unlocked if the player collects at least 720 Yellow Lums out of the version's total 800. It was recently discovered that this prototype was last worked on at May 31st 1996 and was sent to the ''Playstation RayMan 2 team'' so that they could incorporate one of its levels into their version of the game. | This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the PlayStation version of ''Rayman 2'', and is unlocked if the player collects at least 720 Yellow Lums out of the version's total 800. It was recently discovered that this prototype was last worked on at May 31st 1996 and was sent to the ''Playstation RayMan 2 team'' so that they could incorporate one of its levels into their version of the game. | ||
Not much is currently known about the development of the 3D game that eventually became the final ''Rayman 2'', however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point also drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, | ===3D Game=== | ||
Not much is currently known about the development of the 3D game that eventually became the final ''Rayman 2'', however, from pre-release screenshots and footage, it is clear that level designs underwent significant evolution, and the HUD was at one point also drastically different to the HUD seen in the final game. Recent texture hacking led to the discovery of more pre-release elements, textures for a third red coloured sphere and its pyramid base were located, it is unknown why these textures went unused and where the objects they represented were meant to be placed. Despite not being used in the game itself, they can be made to replace the other used colourations via texture hacking. | |||
Other elements discovered via hacking include an older design for the [[Purple Lum]]s, and elements of the older HUD design seen in pre-release material. | |||
====Screenshots==== | |||
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<gallery perrow="4" widths="160px"> | <gallery perrow="4" widths="160px"> | ||
file:R2BetaScreen1.jpg | file:R2BetaScreen1.jpg | ||
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file:R2BetaScreen7.jpg | file:R2BetaScreen7.jpg | ||
file:R2BetaScreen8.jpg | file:R2BetaScreen8.jpg | ||
</gallery> | |||
====Textures==== | |||
[[File:R2Ref1.jpg|thumb|right|320px|A collage of ''Rayman 2'' artwork and screenshots used as a reference for the artistic design of ''[[Rayman Origins]]'']] | |||
[[File:R2Ref2.jpg|thumb|right|320px|Another representative ''Rayman 2'' collage used as a reference for ''[[Rayman Origins]]'']] | |||
<gallery perrow="4" widths="160px"> | |||
File:unusedlums.png|Unused purple lums | |||
File:Coeur_anu.png|Beta health counter | |||
File:Bulle-anu.png|Beta air meter | |||
File:unusedlums.png|Unused purple lums | |||
File:Red Sphere Idle.jpg|An idle Red Sphere, as it could have appeared, in [[the Cave of Bad Dreams]] | |||
File:Red Sphere Pyramid.jpg|The base for a Red Sphere, as it could have appeared, in [[the Cave of Bad Dreams]] | |||
</gallery> | </gallery> | ||